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One more step to more realistic and interesting gameplay - special characteristics of vehicle in hard damaged condition

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When health of Your vehicle falls below 20-25%, it affects the gameplay now, by using their speed, defense and firepower. Disabled weapons and all characteristics return to basic with repairing. This special rule including all tanks and heavy tanks, all skimmers (Eldar, Dark Eldar & Tau) and ork light vehicles.
However, all walkers (Dreadnoughts, Killa’s etc.) keep their maximal characteristics even with a critically low health. Also walkers don’t slow down in covers now.


CHAOS

Rhino – x2 speed decrease; 2 weapons have 35% chance to be disabled
Razorback – x2 speed decrease; all weapons have 35% chance to be disabled
Vindicator – fire radius of main gun decrease; sight and corner speed decrease
Predator – x2 speed decrease; all weapons have 30% to be disabled
Tzeentch Predator – x1.5 decrease; -10 armour
Land Raider – ability reload disabled; 3 weapons have 25-45% disabled



DARK ELDAR

Reaver - x2 speed decrease (but just 15% health required)
Raider – defensive aura disabled; jumping disabled
Reaper – x2.5 speed decrease; all weapons have 20% disabled
Ravager – all weapons have 25% disabled, -10 armour
Shadow – all weapons have 25% disabled, -10 armour
Dais – none



ELDAR

Eldar ability “Holofield” is disabled, when vehicle is hard damaged. But another ability with -15% shooting damage is available always.

Eldar weapons are always available too.



GUARD

Chimera - x2 speed decrease; all weapons have 20-35% disabled
Hellhound - x2 speed decrease; all weapons have 30-35% disabled
Basilisk, Medusa, Griffon – x2.5 setup(not reload!) time of cannons
Leman Russ – x2 speed decrease, disabled weapons depends on Leman Russ model
Super Heavy Tanks – all DEFENSIVE weapons have 15-45% disabled



NECRONZ

Unique Necron “machines” just don’t care about that)



ORK

Wartraks – ability “speed boost” disabled; -15 armour
Trukk, mine-stacker Trukk – ability “speed boost” disabled; -15 armour
Looted tank – x2 speed decrease; all weapons have 25-35% disabled
Battlefortress – all weapons have 20-40% disabled
Squiggoth – all weapons have 25-35% disabled



INQUISITION

Rhino – x2 speed decrease
Immolator – x2 speed decrease, ability “Conflagration” is disabled
Leman Russ Vanquisher Mars Pattern – x2 speed decrease, all weapons have 25% disabled
Exorcist – x4 setup time of rocket weapons
Inq Razorback – x2 speed decrease; defensive filed disabled
Land Raider Redemeer – all weapons have 25% disabled
Incarcerator – x1.5 speed decrease; second gun has 45% disabled



MARINE

Razorback – x2 speed decrease; all weapons have 20% disabled
Land Speeder – jumping disabled
Thunderfire Cannon – 65% disable shooting
Predator – x2 speed decrease; all weapons have 25% disabled
Whirlwind – x1.5 speed decrease; x2.5 artillery setup time
Vindicator – fire radius of main gun decrease; sight and corner speed decrease
Land Raider, LR Crusader – ability reload disabled; 3 weapons have 25% disabled



TAU

Damaged high-tech Tau skimmers don’t get a speed penalty. But their weapon systems get a significant accuracy decrease
Devilfish – aura disabled; all weapons have 20-40% disabled
Piranha – *work in process*
Harbinger – disabled drone production
Skyray – 30% accuracy decrease
Hammerheads – 35% accuracy decrease
Malo Gunship – 35% accuracy decrease; x2 setup time



Image 1. Leman Russ Executioner with disabled left plasma cannon.

Damaged LR Executioner with disabled left plasma cannon


Comments
guldan
guldan - - 153 comments

Дюже цыкаво.

Reply Good karma Bad karma+2 votes
Bivirgerry Author
Bivirgerry - - 59 comments

Рад слышать

Reply Good karma+2 votes
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