Post news RSS Computer Tycoon the Grand Management Game on Sale has an Ambitious ROADMAP made from user feedback!

Computer Tycoon had its first 4 months in Early Access on Steam. The game got a really nice following and its player base gave a lot of feedback. Together we created a roadmap for the game that I'd like make happen in 2018. The game also got a lot of support from influencers as well such as Razors Edge.

Posted by on

Hi guys,

Before talking about the nasty stuff, please let me mention that Computer Tycoon is on sale until the end of the weekend. Now you can get it for 30% off. Don't wait, because the later you buy the game the more expensive it will become! (You find the link to steam on the right side of this page).

Computer Tycoon had an awesome start. Not because of the millions of buyers, haha... but because it has a real core audience helping its development. The Roadmap is huge. Let me just list the areas where the game will have significant improvement and expansions:

01 - Research System Modifications/Extensions
02 - General GUI, and some small other improvements
03 - Dynamic World, Other Additions
04 - Employee system (+PP, +RP, marketing)
05 - Selling & Designing Hardware
06 - AI & Simulation Improvements
07 - Statistics and Feedback
08 - RPG Elements
09 - Governments & Long-Term Investments
10 - Historical Map
11 - Tutorials & Progressive Feature Introduction
12 - Localizations
13 - Community/Steam Features

Wanna you be LG or ASUS instead of IBM? Wanna you sell your hardware? Or sell your hardware to your competition? License your OS? Maybe support education in countries? Managing employees? In the upcoming versions, all of these will be possible!

Here you can see the full, detailed article about it with all of the crazy things:
The Official Roadmap Of Computer Tycoon

This Roadmap couldn't be created without the fans. It really means a lot to me! Don't hesitate to read the article and join the community right now if you are interested in management/strategy games and/or game development.

But I also got a lot of help from streamers and influencers. It is extremely valuable to watch how these people play even if they don't have a real promotion value. This was one of the number one sources for me to see where and how should I improve the GUI and the texts in the game. Still... I have a lot to do, but I'm on it!

Also, there are some really special guys out there. I mean... the already mentioned guys are already awesome and extremely valuable, but there are just you know... those unbelievable people out there who want to HELP you. If you like indie games or you are an indie game developer, CHECK OUT this site:

This site is for indies made by a single guy who was a developer himself earlier. He really knows how hard it is to be an indie and how harsh the market is. He gives free promotion, but this is not all. He helps you to manage your community, tell the things that you can't, basically, he takes care of you if you leave him to do so. This level of support and enthusiasm is so rare that before finding him I didn't think it can even exist. I'm sure his site will grow, so really... be sure to contact him if you have a nice game under your belt.

So... I've talked about the plans and the support I got. But what happened in the game so far?

Let me show it to you by pictures. I've touched the research screen, added a feedback screen, made optimizations, game mechanic changes, balancing, MAC OSX support and so on...

wall of gratitude
copy protection virusBilly



power supply


Hey, here is where I work... just wanted to show you that how looks an indie living room.. oh I mean my office.

Studioban smaller

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.