Post news RSS Comfort in an adventure game

Here I briefly describe how I would like to modernize this adventure game.

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An adventure game should not be old-fashioned, it should be modern and adapted to today's games.
The gameplay should not be slow, otherwise the player will quickly lose interest in the game.

Here come the following comfort features:


The main character can run directly to the target with a double-click. With a double-click at exits, the scenery can also be skipped. This saves the player a lot of time.

Hero run

Travel map

By using a map, the player can reach places faster.

Map icon


At several points is automatically saved. The player can additionally create his own savegames.

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