I like science fiction and good adventure games. In 2006 I published the adventure game "Captain Delta und die Quelle von Argos". This was the very first game published with Visionaire engine. A lot of time has passed and now I want to take another step.
As a self-employed media designer I am working completely alone on this project. This will not be a "classic" adventure game.

Our nameless hero is searching for hope. His trail brings him to a planet where only dangers are waiting for him.

Will he ever find what he is looking for?

Not a classic adventure game

The game is presented in an isometric view. The enemies react to the player's activities and are not pre-scripted. The game has a varied structure and mixes adventure puzzles with logic puzzles.

Non-linear gameplay

The plot of the game is non-linear in large sections. The player has the freedom to choose how to proceed.

Cinematic soundtrack

The game has a musical and cinematic soundtrack. I learned how to compose music myself and have invested a lot in the soundtrack.

Making the right decisions

You can build or lose different relationships with characters. This affects the plot and leads to different endings.

A lot to discover

There are several little secrets hidden in the world of Argos, just waiting to be discovered by you. The game offers a main story and side stories.

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Hello to the community,

The demo version of the game is almost finished and is being tested several times. Both language versions are completely built in.

In advance I can also tell you the minimum system requirements for the game to run:
CPU: 2 GHz Dual Core
Graphics card: NVIDIA/AMD/Intel with 2GB V-RAM!
Hard disk space: 400MB
OS: Windows 64-Bit

Now I need your help

I need your help in designing my main character in the game. I am particularly uncertain about the character's eyes and would like to gather your opinion on this matter. I would appreciate it if you could participate in my short survey to assist me in making this decision.

The survey consists of only one question, and there are two multiple-choice answers available. Please select the answer that you believe best suits the hero. You can find the link to the survey below.

Thank you in advance for your participation!

Hero Eyes Survey



Preview of the upcoming demo

Preview of the upcoming demo

News 2 comments

A small announcement about the upcoming playable demo of the game.

Music for other developers

Music for other developers

News 2 comments

For a long time there was radio silence here and that has its reasons.

Gameplay video

Gameplay video


After a long time you can see the first video footage of the game here.

Current project status

Current project status


Here you can read about the current state of my project.

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You could download my playable demo version of "UPRAISE" here and try it out.

Powercolt - - 1 comments

I loooove the asthetic and feel of this game a lot so far! I loved everything about it down to the simple point and click adventure mechanics! I'm really looking forward to seeing more of this as it gets more completed! I really couldn't decide about pupils or not in my vote. I think the emotions pupils give might be good in more close up moments but the gameplay is from further perspective so maybe a combination of both during the more darker areas they are glowing. Idk I'm not much of a critic or artist but to me this game is so perfect so far. More please! Excited to see what else goes on.

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THEUDO Creator
THEUDO - - 3 comments

Thank you for your feedback and I'm glad you like it.

I also had the idea of the compromise to see both pupils in the game. I'll have to see how it turns out later.

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