Most of you do not understand Coland, here is an explanation of the gameplay and the world. It is a first person game in a universe made with Cel-Shading, mixing gameplay from GTA and Mirror's Edge. Indeed, we want to create a type of game that has rarely been used in the video game industry.
In this game, you're not on Earth, but the world is similar. The advantage of being in a world other than Earth will create a very different style and less realistic compared to what we find in current game. We take a world that is based on our favorite planet, then we improve it, without mentioning future or past, and have a better coherence with the created world.
This is the base. Now, let's talk aboutthe progress on the game. We are working quite quickly. We work on the character's movements to allow him to balance on the beams, run and jumpon the walls, climb, and other system that would do a "free-runner". After that, we will work on the vehicle handling. You have to know that there won't be any car in the game, instead, there will be a nice collection of motorcycle and others. Weare still experimenting designs for the characters, and that could give the forms of the world is colored or not colored. The task become more compicated... We'll have to create two different types of design. Sounds simple like that, but see a city in black and white and then a city colored it really a huge shock for the eyes. We do not want that the players start directly to break tags containing the colors to do not bleed from the eyes. We want a type of design that is beautiful to look at. As if the game was made for black and white and for color. With this news comes two new images showing the efforts on creating.
We also got a facebook page with some informations, like win the game when "like" page !
Thanks to mazur and lukas.