It's been awhile since any updates. But that's not to say there haven't been things going on in the Clan Quest Mod world. For one thing, I've put a lot more of the “Let's Play..” videos online – I just haven't been posting them on Moddb.com. The video upload tool here just isn't as robust as Youtube, and uploading videos twice is rather annoying. That said, you can look at new videos by checking out my Youtube channel:
Keep your eyes on that channel for new videos coming soon. The next is the Ventrue quest. I've been slacking lately, but I should post that one soon.
Bigger than that, is the next mod to be incorporated into Clan Quest Mod: Companion Mod! Well, actually, to call what I am incorporating into Clan Quest Mod 'Comp Mod' wouldn't really do justice to the original CompMod, so it might more aptly be called 'Comp Mod Lite'. But that is part of the reason I am making this post. I wanted to get fans' opinions about what to take from Comp Mod and what to leave. Right now, I've managed to successfully implement the following features from Comp Mod into Clan Quest Mod:
- Gaining Yukie & Heather as companions
- The Embrace system
- The revised inventory system
- Turn Comp Mod on/off via the installer
This leaves behind a lot of things that were in Comp Mod including:
- Music Manager
- Boo
- A dozen or so other companions
- The possession system
- The pose system
Some of these are absent because of technical reasons, others because personally I just wasn't a huge fan of them in the original. But what do you think? Let me know in the comments section, and input will be considered as to whether other features should be incorporated into CQM.
Well more companions would always be welcome.
i thought it already was part of it. lol. how did i miss that :)
I always liked possession, it made it possible to play with Disciplines you otherwise had no access to.
true
Yeah I liked having more then one companion. I mean I always thought of them as servants (not 1 special companion that you commit yourself to like your in love with him/her :D). More then 1 companion made me feel like I was beginning to build an army so to speak. I always thought this system could have been expanded to allow you to turn/make more ghouls from random people to start to create an army (your character in the game most likely was made by quite a powerful sire so this is actually would be a good tactic). Anyways its a shame to see it taken down to 1 companion but I can understand 'balance' wise.
I think you should make as many companions as possible.
By the way, is there a chance for The Final Nights mod to be incorporated into Clan Quest?
I actually meant more companions to choose from as opposed to taking more than one with you. I'd actually prefer to only take one, but obviously the more variety the better. Heather kind of freaks me out. Skelter maybe?
Aw, no! Don't take out Boo!
possession
other companions
pose was fun but hardly required for the game so that could be tossed.
I really hope for Jeanette as companion. She's so lonely... :X
Not to be hasty or anything but is the new version going to be relased soon? I plan to play the game with the current (2.1) version if it takes a while yet.
On that note, can i use the camarilla edition 1.45 patch and unnoficial patch 7.7( or 7.6) on top of clan quest or would this break the game/mod?
It may be awhile before the next version is released. I do expect to post some news soon though, to keep folks' mouths watering. I would predict that if you are in the mood to run through this game, there will be time enough between now and the next release of CQM that you won't be sick of the game.
As for installing newer versions of the other patches, I do not recommend it at all. If you install the UP over CQM you will definitely break things; if you install CQM over UP 7.7, you will only probably break things = )