So, this week's big update for Clan Quest Mod is the announcement of a new game play mechanic, an achievement system, available in CQM 2.1. Anyone that has played major games in the last few years (CoD:MW2, TF2, Dragon Age, Mass Effect, etc, etc) is familiar with the system: as you play the game, your accomplishments are tracked and logged and given a clever name and an icon. I figured it was time to bring Vampire up-to-date in that respect, and fortunately with some hacks I was able to work out in the game's engine, it is demonstratively possible.
All together there are 36 achievements that you can gain. Many of them are mutually exclusive to help promote multiple runs through the game to capture them all! Also, as you can see in the demo video, they are intentionally kept hidden to keep an element of surprise to finding them. Most of them are story-based achievements, because those are the simplest ones to create and also the least ridiculous. However, if this addition proves to be popular, I may add more achievements in the future, some of which may focus on mechanics within the game rather than story points.
Of course, for those that feel that achievement systems are just completely ridiculous and have no place in modern video games, the entire system will be included as an optional install. That way if you want to enjoy the new content of CQM with all the extra bells/whistles, you can just disable it during the installation process.
Anyways, I hope the video entices people to leave some feedback, as I'm curious to get a general opinion of this system from fans. Anyways, enjoy the new video, and let me know what you think!
By the way, check out the Youtube version of the demo vid, for annoatation.