The second and final day of our July media release! We've got a few new features to show, and we're finally at the stage that we need voice actors. If you've got a good rebel impression going, or just think your voice belongs in an oppressed post apocalyptic hell, check the link below!
Just an image this time. Sorry guys!
But, we left a very important hint somewhere in the last news article. All of you somehow missed it! Go have a look!
We at team GEAR felt that the only thing that would properly show off our new engine effects is a video. So, we recorded a 720p video of our effects in one of Valve's stock Episode Two maps. Let us know what you think!
That's right, muzzle flashes are now particle based, meaning smoke, heat haze, and a ton of other effects. The change affects the muzzleflashes on both world models and the view models.
But, check back soon, we'll have plenty more in August!
Lol is the new gun a BFG9001 or something?or a supermegaultra pulse gun?
"or a supermegaultra pulse gun?"
We have a winner!
Now you just need to figure out WHY it's a supermegaultra pulse gun!
Citadel core going haywire?
Portal storm?
PORTAL STOOOORM
ZJJEEEUUUUUUUIIIIIIIIWWWW
You guys are so close.
portal gun? or maybe the explosion at the end of a certain orangebox game
Something like a handleld strider gun
Combine guard from beta?
No. In fact, we'll make it official.
The weapon has nothing to do with the leak. At all.
I Like!
The water ripples are really nice, but shouldn't it spray more water when shooting/jumping/driving in it?
Episode 3 will give me a freaking *******. For how long we've waited, I have high expectations.
Thats pure awesome! Valve should use more of these effects in EP3.
cool water effects but I agree with CoHach. And Particle Based Muzzle Flashes are awful, original Muzzle Flashes were better ;)
You've got to see them in motion to appreciate them. (Heat Haze + Smoke + Flare)
And keep in mind, they're still a WIP. (And the screen we chose is just awful.)
Watch the guns in the water effects video. That will give you an idea of what it looks like in motion.
WOW I asked the Orion Dev team if they have custom water physics and splash and Wow amazed you guys did it first great job.
Refraction shader on a Quad isn't amazing sir.
Wat.
It's called coding terms. Clearly you're un-experienced.
Wat.
Wat
wat
wat
nice, muzzle flash of weapon is bad ^^'
Well, HOW the muzzle flashes work is pretty awesome, and way better than the original, it's just that at the moment, the muzzle flash, at least to me, looks too yellow. But the smoke was pretty cool.
For the water:
The water should have some slow rolling waves though, with tiny white caps on the waves, sorta like the way crytek did theres.
Cool effect but you don't have any water splashes, which is really strange.
They aren't that visible in the video, aside there not being too many droplets to begin with, though we've gone in and fixed that up.
The water effect looks great for waterdrops dripping into water but it looks unrealistic for water being shot. Look up a few video's of shooting water on youtube and you' ll see what I mean, HL2's effect was more resembling the real thing then yours.
I suppose that Plain white water froths do fancy some players.
The water is way too clean.. looks like it's not there at all.
Looks super awesome, and the smoking guns are sweet...
Are those vertex manipulated water surfaces for the bullet impact or just an applied texture?
looks like they're using the refract shader.
We are using particle effects.
Cool water effect!
Always did liked good water effects. Nice work.
This mod looks just great.
To all these newfags with there: "the water is too clean" or "Cool effect but you don't have any water splashes" why dont ya go and make a mod with this caliber? Lets see how your water looks like or will it be the classic hl2: ep2 water?
So allways remember kiddos: dont talk **** or get hit.
Relax.
Anything we show here, until we release, is a WIP.
We'll use the comments to make them better.
Ok guys i only want the best for you. If you want real productiv criticism, make splashes in the water (:D) and the water animation is a little too short. If you fix that all the haters will shut the f*ck up and your mod will look so much cooler. think about it.
How does me leaving a comment about something that i think they can improve to make an awesome mod even more awesome, make me a "hater"? The world would be a very ****** and mediocre place without constructive criticism imo.
Also outside opinions on stuff are important for modders (and pretty much anyone), when working on something for hours and hours it is easy to lose perspective and focus to much on something and not focus on something else. Outside opinions can make you realize that something has been neglected or not thought through. Isn't that positive?
hm your right but i dont think that sentences like: "nice, muzzle flash of weapon is bad ^^'" or Great, I like the new water effects, very realistic. "New weapon"? That effect looks like the Tau cannon did in HL1." are constructive criticism are they? And with "hater i pointed at the guy who write comments like: "....all you did for the water is make a animated texture to replace the default splash texture..." see? I dont think that im to hard at this point im just fair and say what i think, uhm write what i think.
So im not an idiot at all, i just write down what i think. And leaving a comment is not automaticly make you a hater it just gives you the chance to be one.
cause you know, all the movie critics are directors themselves.
Great, I like the new water effects, very realistic. "New weapon"? That effect looks like the Tau cannon did in HL1.
The smoke coming from the gun looks very nice, but like some of the other commenters here I think the original muzzleflash was better (at least compared to the current form).
Oh, and about the weapon: I can't stop thinking about the guy described in "Raising the Bar" (his head can be found in HL2 in Eli's lab). The Eradicator or something like that. Was supposed to be in HL2 universe as a Combine walking around the streets after fights dissolving corpses with his gun.
I agree, I too feel they are too yellow. We've changed those around a bit too, so they should feel more fire-y.
Something that sucks the targets up and into a small citadel core?
Maybe
im unsure if the effect if acheaved with a normal map although im quite sure it is i would suggest the use of particles as well as this and maybie bump the intensity of the normal some
Nice feature, Keep it up!