Greetings, dear community!
Just a month ago we've shown you this new project of ours. We want to thank everyone for all of your feedback and support! It was really important for us and we are glad that you liked it. It means a lot for you and us, because we are continuing our work.
Development of the second chapter, "Insecurity", is in full swing now. Currently we are close to finishing the base geometry. We plan to implement some interactions with the environment and NPCs. Thanks to the help from Crowbar Collective's voice actors, we will now be able to bring a lot of new guard and male scientists lines and scripted scenes!
We would like to note that in the process of making this chapter we found some inconsistencies in location of some places that conflict with the Black Mesa locations. In order to fix it, we will try adding some small extentions. Because of that, we would like to hear your opinion on such actions. You can see a screenshot of one of those new places there:
We remind you that with the release of every new chapter we will release fixes and changes to previous chapters too, so if there is any criticism from you about this, we will always come back and fix everything.
There are more things in our plans: we want to remake hands viewmodel and pistol animation. Menu still needs a lot of things to change(mostly visually), and HUD. We also want to release M4 and Beretta models from Azure Sheep separately, as they were requested by a lot of you.
Here is the new soundtrack from Daver:
And small bit of the elevator:
And the last thing that we want to tell you: we want to make our Patreon more alive, so we'll try to release a bit more of exclusive development content there.
If you haven't seen our first chapter, Living Quarters Outbound, you can check it out by yourself:
Links
You can join and chat with us on Discord, VK and support us on Patreon where we post some exclusive content!
Your support really matters to us.
Yess! Congrats on being managed to get Crowbar Collective's voice actors on the project as well!
Looking forward to replaying this classic. Amazing work so far. Cheers guys!
Don't forget to add that Chumtoad at barney's locker!
Best wishes with the project!
Waiting.......
All of the team is doing great work!
Yay!
Looking good. Imho you can follow Crowbar Collective's example and not just keep the same exact geometry as the original. It's your project, you can go wild too. Like in the Hazard Course remake, you can add a full sequence in the lobby for if Barney starts shooting guards and civilians. :)
Also, I don't want to sound nitpicky, but you used the wrong symbol on the floor on the first screenshot. It's supposed to be the Department of Defense's one: En.wikipedia.org
Thanks for notice, we will replace it
You got Crowbar Collective to assist in voice acting? Damn son, that's quite an accomplishment.
Standing by
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It feels like Xmas allover again cant wait. Keep up the awesome hard work guys.