Post news RSS Chapter 2: Insecurity - April Article

We're back and got some things to share with you.

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Greetings, dear community!

Just a month ago we've shown you this new project of ours. We want to thank everyone for all of your feedback and support! It was really important for us and we are glad that you liked it. It means a lot for you and us, because we are continuing our work.

Insecurity - Black Mesa: Blue Shift

Development of the second chapter, "Insecurity", is in full swing now. Currently we are close to finishing the base geometry. We plan to implement some interactions with the environment and NPCs. Thanks to the help from Crowbar Collective's voice actors, we will now be able to bring a lot of new guard and male scientists lines and scripted scenes!

Insecurity - Black Mesa: Blue Shift

We would like to note that in the process of making this chapter we found some inconsistencies in location of some places that conflict with the Black Mesa locations. In order to fix it, we will try adding some small extentions. Because of that, we would like to hear your opinion on such actions. You can see a screenshot of one of those new places there:

Insecurity Extension - Black Mesa: Blue Shift

We remind you that with the release of every new chapter we will release fixes and changes to previous chapters too, so if there is any criticism from you about this, we will always come back and fix everything.

Drinking Fountain Model - Black Mesa: Blue Shift

There are more things in our plans: we want to remake hands viewmodel and pistol animation. Menu still needs a lot of things to change(mostly visually), and HUD. We also want to release M4 and Beretta models from Azure Sheep separately, as they were requested by a lot of you.

Insecurity - Black Mesa: Blue Shift


Here is the new soundtrack from Daver:


And small bit of the elevator:

Insecurity - Black Mesa: Blue Shift


And the last thing that we want to tell you: we want to make our Patreon more alive, so we'll try to release a bit more of exclusive development content there.


If you haven't seen our first chapter, Living Quarters Outbound, you can check it out by yourself:

ModDB

Steam Workshop



You can join our discord and talk to us and other people!
HECU Collective Discord


Here is the link to our VK page:

HECU Collective VK


There you can support us financially:

Patreon


Thank you for your support once again!



HECU Collective

Comments
By_X_RaY
By_X_RaY

Yess! Congrats on being managed to get Crowbar Collective's voice actors on the project as well!

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kikoooooo
kikoooooo

Looking forward to replaying this classic. Amazing work so far. Cheers guys!

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Onox792
Onox792

Don't forget to add that Chumtoad at barney's locker!
Best wishes with the project!

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wmf776759
wmf776759

Waiting.......

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notaclevername
notaclevername

All of the team is doing great work!

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Guest
Guest

Yay!

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Pauolo
Pauolo

Looking good. Imho you can follow Crowbar Collective's example and not just keep the same exact geometry as the original. It's your project, you can go wild too. Like in the Hazard Course remake, you can add a full sequence in the lobby for if Barney starts shooting guards and civilians. :)

Also, I don't want to sound nitpicky, but you used the wrong symbol on the floor on the first screenshot. It's supposed to be the Department of Defense's one: En.wikipedia.org

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Faber-
Faber-

Thanks for notice, we will replace it

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HECUmarine108
HECUmarine108

You got Crowbar Collective to assist in voice acting? Damn son, that's quite an accomplishment.

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/TheWolf
/TheWolf

Standing by

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kingdruiduk.AKA.DJ
kingdruiduk.AKA.DJ

It feels like Xmas allover again cant wait. Keep up the awesome hard work guys.

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