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Making a RTS set in space with full 3d movement is challenge enough but what about making one with random encounters?

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A little introduction

Hi, my name is Jorge Pacheco and I'm the developer of Nomad Fleet. I'm not a veteran of the industry but I've made mobile games in the past and now I want to break in the PC gaming industry with a game that has been one of my dreams for a long time.

Combat First Tests

My inspiration

Like many have pointed out in my Twitter this game looks a lot like the cult classic Homeworld. The gameplay, the atmosphere, etc. all of them draw from this inspiration but I didn't wanted to make just a clone.
I remember in the first Homeworld how you could actually trade with other faction (the Bentusi) and I wanted to expand on that. What if instead of following a linear story you could decide where to jump, what if you wanted to visit a peaceful system to trade instead of having combat in every scenario? And that's where my other source of inspiration appears: FTL. This game has the kind of random encounters that I want to make, having to make choices, gambling with the success of your mission in every decision.

Nomad Fleet - Getting overwhelmed

So what are the challenges of this project?

For a start, making a RTS that takes into account the 3 dimensions of space is a technical challenge but as you can see in my playable prototype, that is mostly taken care of. Other challenges are from a design perspective: a RTS is a "heavy" game, something that takes time so convincing the player to have more than a playthrough is hard. That's why this game will aspire to have short encounters instead of the typical long missions that most RTS have, of course this encounters will have random rewards and sometimes will unlock hidden sectors and pieces of lore that I hope will keep the player engaged.

Combat First Tests

So what now?

I'll be working in creating new content for the game while testing and polishing. I will also be in contact with a new member of the team that I intend to formally welcome to the team, you will know about him and the story and setting of the game in a future article so stay tuned.

Thanks for your attention!

Nomad Fleet Playable Prototype (Space RTS)

Hi, wow nice work!
Game looks interesting and promising. Badly needs simple tutorial tho (plain text at least) because it's very hard to figure out purpose of every button or how building/resources/research works.
Stay awesome, A.

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Autarca Author

Thanks. The game has a tutorial in the main menu that teaches the basic controls but for now it doesn't have research and build sections, I'm going to correct that eventually ofc.

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This game looks great, I enjoyed both Homeworld and FTL so having a hybrid game between the two sounds like a good dream.

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It seems to be cool, I'll check it out

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