C&C: Reloaded 2.2 released with latest CnCNet support and tons of changes.
The most noticeable changes of this release are:
- Ares upgraded to the latest version 3.0.
- Added a new Yuri naval unit: Mini-Submarine. Early game unit for Yuri wich is capable to do Kamikaze attacks if emerges to the surface (deploy mode):
- Added a new secret unit for the civilian Tech Lab: Nod Reckoner. Is based from the unit in TW: Kane's Wrath but with small changes: It is a vehicle that deploys permanently into a bunker for 5 soldiers. In vehicle mode it can't carry infantry:
- Another secret unit for the civilian Tech Lab: Redeemer. A massive mech that shoot a powerful laser that split in multiple lasers when hits enemy vehicles. It has a pair of anti-air missile pods:
- Bounty game option (not game mode). When you kill enemies you receive money.
- Meteors game option. Every few minutes meteors fall randomly in the map. Can be combined with the Ion Storms game option.
- Helipads can be used to sell aircrafts like the Service Depots.
- Now 5 units can be queued at once when shift-clicking the sidebar icon.
Now can be downloaded in the downloads section at ModDB.
If somebody is interested to read the full changelog, please visit here:
Forums.revora.net
The mammoth is eternally small
I already tried 2 times a resize but due to some problems I delay new attempts. But don't expect ultra big units that uses 2x2 cells because the engine isn't designed for such sizes and is ugly to me. Redeemer is ultra tall, but is almost 1x1 :-P
It's a tragedy, most importantly due to Westwood's limitations.
The fact you tried is enough for me honestly.
This comment is currently awaiting admin approval, join now to view.