Post news RSS Building sets and shadows

This week, I talk about how I built sets for the last shots for the new trailer, and some problems I have implementing shadows.

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Hi everyone! Although there's been a lot of progress this week, there's little to tell you, as it's mostly either a continuation of things I told you about earlier, or something I don't want to tell you about yet because it's not 'finished enough' yet. I'm going to try to squeeze something out of it anyway:

Shadows in Glux
As you know, I'm currently wrestling with the shadows in my new graphics and lighting engine Glux. Most problems relate to the fact that objects in the Olvand world are not fully 3D, but are also not flat objects. It's hard to say how much the system should know about depth to make the shadows look acceptable, but not too realistic. The results are looking more and more acceptable, but I'm not fully satisfied yet:

Zoom in (real dimensions: 400 x 200)Image

Recording the last things for the trailer
This week, most of my Olvand time was spent doing something you could call 'building sets'. That is, a number of the things I want to show (painting, dueling) can be done pretty much anywhere in the world, so I might as well do them in a place which looks nice. These are two of the sets I built:

Zoom in (real dimensions: 369 x 230)Image

Zoom in (real dimensions: 435 x 324)Image

In these sets I recorded most of the actual scenes with the help of others, and at the moment I'm editing the videos so they'll fit in the trailer. Only a few more shots and some editing and the trailer will finally be done!

Did you all hear about SteamOS? I would love to have Olvand running on it - and with Glux, that probably is quite easy :).
If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on [].

doppl3r - - 196 comments

The lighting is fantastic! Keep it up yo!

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johnlier - - 46 comments

Looking awesome. Keep it up.

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