Post news RSS Bug update frenzy, and we’re six people in the office now!

Set up an account with Get Satisfaction, and the bug reports and feature requests have started dropping in. I've spent most of today chewing through bugs and marking them as fixed on the buglist, and it's heaps of fun!

Posted by on

Set up an account with Get Satisfaction, and the bug reports and feature requests have started dropping in. I've spent most of today chewing through bugs and marking them as fixed on the buglist, and it's heaps of fun!

In the past, I had this vague kind of stressed out feeling, not being sure what bugs bothered people the most, and which ones I kept forgetting about, but now I can just refer to the list and do the top one.

It's highly likely we will start doing all bug reports and feature requests (and praise! and questions!) via Get Satisfaction, so check it out!

Getsatisfaction.com

We'll probably be looking for community help to organize that and weed out duplicate reports and so.

Client version 1.2.5
Server version 0.2.7 (not mandatory, but you might want to update anyway)

  • Fixed a rather bad memory leak bug in the server (entity position updates accumulated in orphaned player objects)
  • Riding carts and boats now works properly when you travel long distances.
  • Harvesting crops no longer yields fake seeds
  • Removed /home (sorry!)
  • Snowballs!!
  • Server logging now appends to server.log rather than overwriting it
  • Buttons and levers (and a few other blocks probably, it's a general solution) animate properly
  • Fixed minecarts (and pigs!) moving twice as fast as they should when ridden.
  • The join server screen now remembers the last entered IP
  • Increased chunk saving frequency on the server
  • Leaving sneak mode no longer triggers a million sounds
  • You can now see sneaking players
  • Names of sneaking players aren't visible through walls, and are visible a much shorter distance
  • Swords and other weapons now deal damage properly
  • Added proper hurt animations and sounds to mobs and players
  • Fixed dead players logging in as invisible ghosts
  • Made arrows visible and deal damage
  • Hoes now produce proper seeds
  • Creepers make noises and animate before exploding
  • Explosions animate properly
  • No more infinite free arrows
  • I will start looking at server-side inventory soon in an attempt to reach beta soon.
    I'll also fix mob jump animations in SMP, the ugly black lights, and make leaves decay again. Once that's in place, BETA! :-D


    In other awesome news, today was Jens and Junkboy's first day at Mojang. There's a consultant here as well, so we're six people crammed into a slightly chaotic room. January 1, we'll have access to the entire office. Carl (the CEO) will join us not long after.

    If you're curious, make sure to check out Jakobs biweekly dev diary on pcgamer:
    Pcgamer.com

    (Development blog links #1 #2 #3)

    Comments
    ISOC-Dev
    ISOC-Dev

    SNOWBALLS? :D AWESOME!

    Reply Good karma Bad karma+1 vote
    Hamtaro
    Hamtaro

    Well, so far it plays very well. Snowballs, f**k yeah!

    Reply Good karma Bad karma+1 vote
    galdor
    galdor

    I just wanna go in there and give every one a hug :P

    Reply Good karma Bad karma+1 vote
    SteveZombie
    SteveZombie

    Especially that dashing bowling ball on the right. God how I love that man.

    Reply Good karma Bad karma+1 vote
    ALPB
    ALPB

    he say 2 time the player ghost =D

    Reply Good karma Bad karma+1 vote
    Kizzycocoa Author
    Kizzycocoa

    I fixed all duplication issues. sorry! I just didn't see it. the awards are distracting me. X3

    Reply Good karma+1 vote
    nosfer4tu
    nosfer4tu

    FFFFFFUUUUUUUU removed /home now how will i get back home in multiplayer!

    Reply Good karma Bad karma+1 vote
    Kizzycocoa Author
    Kizzycocoa

    by WALKING D:!

    Reply Good karma+1 vote
    Rook/DTRZ
    Rook/DTRZ

    Piggy go fast nao.

    Reply Good karma Bad karma+1 vote
    Post a comment
    Sign in or join with:

    Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.