Post news RSS Breeze of Chimes - UI / UX Design

In today's post we will be talking about our UI Design and the philosofies behind it!

Posted by on

Hello again everyone!

Today we will share with you all the early design and concept for Breeze of Chimes' UI!

IMG 20210529 131313 1


IMG 20210529 131318


IMG 20210529 131327


IMG 20210529 131331


IMG 20210529 131334


IMG 20210529 131339


IMG 20210529 131346


IMG 20210529 131350


IMG 20210529 132542


Breeze of Chimes - Ui/UX Design


Design Philosophies

To us, the most important thing to achieve while creating our UI is accesility and clarity, we want players to be able to easily use this UI even if they don't speak english.

To achieve this we use icons in the main menu and submenus, so that people who don't know english are still able to understand what that specific menu stands for, since icons are universal.

We used industry standard icons and words for people to have a better understanding of the menus, and to be the least confused possible.

This isn't exactly a design philosophy but the menu has an animated background that is part of the In Game World, adding to it's aesthethic and beauty.

If we manage to have time for this, we would like to have that animated background change on each menu, but for the vertical slice this is unlikely.

Social Medias:

Twitter: twitter.com/hopokistudio

Mail: hopokistudio@gmail.com

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.