Post news RSS Brand new update with Poland 1939 theatre and new native Shader Model 3 rendering

Today we are releasing a massive update to the mod addressing lots of quality of life improvements, bug fixes, tons of new content and all new native shader model 3 rendering.

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Today we are releasing a massive update to the mod addressing lots of quality of life improvements, bug fixes, tons of new content and all new native shader model 3 rendering.

First up we wanted to show off our new trailer for the mod created by Yossarian the Assyrian.

Thanks goes out to him for showing off exactly what this mod is all about!

Next I wanted to show off some of the new Shader Model 3 features which were done by the Project Reality developer papadanku.

Here are just some of the amazing new graphical enhancements this new shader update entails.

SM3 introduces more DirectX features that we can use for Battleground 44. Below is a truncated list on what SM3 brings to the table for Battlefield 2 mods.

  • Derivative instructions
  • Dynamic branching (useful for soft shadows and parallax mapping)
  • High precision shading
  • Higher register and instruction limits
  • Special texture instructions (useful for sharper texture filtering)
  • Vertex textures (useful for 3D water/terrain)
  • Logarithmic depth buffer (useful for combating z-fighting)
  • Better Vegetation rendering

To learn more about his amazing work with upgrading BF2 shaders please go here! He also said that PR mod is making the shaders fully permissible to use in other mods, so this will greatly benefit the entire BF2 modding community!

Realitymod.com

And finally here are some screenshots of the game running with these shaders, plus some additional graphical tweaks I use in Battleground 44 such as native Bloom and HDR.

Showing off a bunch of new images showing off the Shader model 3 shaders

Showing off a bunch of new images showing off the Shader model 3 shaders

Showing off a bunch of new images showing off the Shader model 3 shaders

Showing off a bunch of new images showing off the Shader model 3 shaders

Showing off a bunch of new images showing off the Shader model 3 shaders

Showing off a bunch of new images showing off the Shader model 3 shaders

Showing off a bunch of new images showing off the Shader model 3 shaders

Showing off a bunch of new images showing off the Shader model 3 shaders

We hope you guys enjoy this update. Many more things are planned in the upcoming months such as an all new custom launcher Dnamro has been working on for a while now. We will continue to improve the game when and where we can.

Join our official Discord for more up to date progress of the mod.

Discord.gg

Download the mod files below.

Battleground 44 version 0.6 core files part 1

Moddb.com

Battleground 44 version 0.6 objects files part 2

Moddb.com

Comments
Extradaemon
Extradaemon - - 588 comments

King ****

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YossarianAssyrian
YossarianAssyrian - - 82 comments

It's my pleasure! I'm happy to have helped promote the mod.

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mujo70
mujo70 - - 375 comments

I'm polish myself so if you need any help with translations and such then I'll be glad to help :)

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Anthony817 Author
Anthony817 - - 2,777 comments

Oh they are already finished, you can see them in the trailer firing some weapons. Thanks for the offer though! You can check how well the class name translations are, though I did run them by a Polish guy on our discord channel and he said they were good.

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CheriSh21
CheriSh21 - - 310 comments

Great to see a new update! Just wanna ask, is the Stalingrad crash fixed in this version?

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Anthony817 Author
Anthony817 - - 2,777 comments

Sadly no, I managed to fix Iwo Jima and another map but this one is being stubborn for some reason.

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Sooryan_101
Sooryan_101 - - 447 comments

I have noticed that in the previous versions, the landing crafts were very buggy, as in, you couldn't exit when inside as a passenger, and some other bugs, Were they fixed?

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Anthony817 Author
Anthony817 - - 2,777 comments

The bots will not lower the ramps and exit as a human would. The landing crafts they exit out of the side now like any other vehicles to keep the game from being broken, so unfortunately it is a limitation of the engine. BF2 was never known to have the smartest AI. But yes, we have far too many bug fixes to list. It is a much more polished game now, though still some places could use improvement.

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Sooryan_101
Sooryan_101 - - 447 comments

That's very good to hear, thanks man

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Guest
Guest - - 699,843 comments

Did you fix " battle for Pacific and battle of Britain" map as it crashed quickly after launch?

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Anthony817 Author
Anthony817 - - 2,777 comments

Yes, I am able to play through Britain map to the end of round now. Pacific I am not quite sure of the problem, but I discovered when I increase bots above 64 it immediately crashes on spawn, so seems it is due to bot spawn locations or something. Need to do more research. Additionally I fixed an issue where in one of the later dev builds released on discord I fixed Iwo Jima and Hukawng Valle maps not loading past 60% and they are now working fine. Unfortunately Stalingrad is crashing. But we are trying to fix it but this map is proving quite difficult to troubleshoot unlike the others.

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Guest
Guest - - 699,843 comments

Thanks for reply.

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TrueSpirit
TrueSpirit - - 209 comments

Really good job, looking great! :D

Nice to see bots are still rolling on my 15 years old anvil map,was one of my first maps ever done with navmesh :D

Cheers and keep it up guys!

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Anthony817 Author
Anthony817 - - 2,777 comments

Yeah man those were such amazing maps you made! Really great building models too!

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Warfik_CZ
Warfik_CZ - - 15 comments

The mod looks great, but it doesn't work, as soon as it loads into the game, the game immediately crashes, :(

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