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I have made a new boot weapon model. If you have seen cube 1, then you know the boot is thrown into a room to check to see if it has a trap. Well, same applies here. (NOTE: The boot will not trigger all traps, so be carfull) :) I have also changed the Hypercube from a 512x512 texture to a 2048x2048

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I have made a new boot weapon model. If you have seen cube 1, then you know the boot is thrown into a room to check to see if it has a trap. Well, same applies here. (NOTE: The boot will not trigger all traps, so be carfull) :)

I have also changed the Hypercube from a 512x512 texture to a 2048x2048 texture. And now it looks a LOT better.

One problem I am working on right now is makeing the boot NOT explode. :)
LOL, I used the granade weapon as a starter point for the boot model. So the boot does explode. :) But hopefully that will change soon.

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