Post news RSS Blood will be Spilled - Release of our first DEMO

Blood will be Spilled is a spaghetti western themed 2D action platformer taking place in a world of insects. After quite some time, we have finished our first demo in which we’d like to showcase what we want our game to be like. Read about the release of our first demo, what's it about, what to expect and where'll you find it.

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For the last few months, we were hard at work at our first demo that would showcase what we want the game to be like. As they say, creative work is never finished, merely abandoned and the same can be said about the current version of our demo. We could be polishing and finetuning it for months, but we think time has come to find out what the audience really thinks. Some of you have already played some versions of the demo at various events, but now we want to see how will people like it without us looking over their shoulders.


Hunting down Sullivan

The main purpose of the demo is to show to some degree what we want Blood will be Spilled to be. And as it is a game about a mosquito bounty hunter on his quest for personal vendetta we wanted the level to have some narrative connecting the showcase of all the game mechanics together. The level takes place in Rusty Rocks, long-abandoned iron mines that have been reopened under mysterious circumstances. It is also said that a wanted criminal "Fat Face" Sullivan is hiding down in the mines somewhere and rumor has it, that he's not alone there. Jack has a score to settle with Sullivan and getting bounty money for it would surely be a nice bonus. Well… let's see how it all plays out.

blwbs screenshot


  • Around 15 minutes of gameplay full of gunfights and perils of long-abandoned mines
  • Completely remodeled AI of the enemies that will make the gunfights even more challenging
  • Completely hand-drawn graphics with strong comic book-like stylisation
  • Brand new music track composed by post-jazz band Dajme Tomu
  • The whole level is completely narrated by amazing voice actor Tim Simmons who will guide you on the whole journey
  • An option to choose from 3 different skills that you can use to send your enemies to meet their maker
  • The demo uses Unity analytics so you will provide us with valuable feedback data just by playing our game (for this part, you need an internet connection and also probably to make an exception in your firewalls)*

* We don't collect any personal information, only gameplay data, and won't use it for any other purpose or disclose it to any third parties.

Download the demo

If you like what you read and would like to try it out for yourself visit our website and download the demo. You can also find it in a download section here. And let us know how you like it (especially if you don't)!

drjd24 - - 299 comments

downloading the demo asap! Will give feed back soon :)

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Thr111 - - 96 comments

Very beautiful game, everything from reloading your gun to just walking around is a joy to look at. The narrator is great, not quite telling you exactly what to do but hes still informative if you want to listen. I wanted so badly to like it, but it just plays too slow for my tastes. If you've ever played Blackthorne for the SNES, that's kinda the speed it goes. There are a few incredibly annoying issues which only seem to happen after you respawn, most of which add to the frustration of going slowly. All cut scenes lag regardless of resolution size you play at.
Keep up the good work, cant wait to see what it turns into.

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DoublequoteStudio Author
DoublequoteStudio - - 18 comments

Sorry for the late reply, we've been to a convention with our game for the whole week, so there wasn't much time.
First of all, thank you very much for taking the time to play the demo and writing us feedback. Yes, the tempo of the game appearently seems to be an issue we need to fix, as this was the most frequent complaint. Also the cutscene performance is something we still seem to be unable to fix. :D But we're glad that you liked the things that we ourselves thought to be good - like the reloading or the narrator.

If you'd like, we could add you to our mailing list and could send you some new version of our game for testing and feedback from time to time. So, if you wouldn't mind playing around with sometimes pretty unpolished ideas, send us an email to

And once again, thank you. :)

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