Post news Report RSS Black Mesa: Source Looking for Talent

The Black Mesa: Source Development Team is presently looking for individuals willing to be apart of a development team for a modification on the Half-Life 2 engine. Our modification is set out to recreate Half-Life 1 on the Half-Life 2 engine and as our website is still in the works, we are presently

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The Black Mesa: Source Development Team is presently looking for individuals willing to be apart of a development team for a modification on the Half-Life 2 engine. Our modification is set out to recreate Half-Life 1 on the Half-Life 2 engine and as our website is still in the works, we are presently not on the Modification Database. We are presently (and actively) looking for individuals to fill the following roles in our development saga.

-- Modellers - The Black Mesa: Source Development Team is presently in need of two additional modelers to work in the areas of weapon models, physics props and npc/monster models. These will consist of the normal Half-Life 1 weaponry, several variations of the human grunts, scientists, barney's, as well as many physics props which will be added throughout the game. If you are interested in this position, or know someone who is please contact me or have them contact me at the e-mail address below. Examples of past work are a must.

-- Texture artist - The Black Mesa: Source Development Team is presently in need of two texture artists who are able and willing to be apart of a modification development team. The primary functions of the texture artist will include the complete 'redo' of the original Half-Life 1 textures to be used in Black Mesa: Source, except at far higher resolutions allowing for a higher level of detail. Texture Artists will be expected to work closely with development (more importantly modelers and level designers) in order to create the most situational perfect textures they can create. Past examples of work are a must. (PRIORITY POSITION)

-- Skinner - The Black Mesa: Source Development Team is presently in need of one skinner in order to apply completed textures to weapons & models. Past work is a must.

-- Animators- The Black Mesa: Source Development Team is presently in need of two animators to work on weapons & npc/monster animations. Work will range from weapons fire, reloading, switching, npc/monster walking, running, shooting, and other visual animations. Past exampes of work are a must. (PRIORITY POSITION)

-- Sprite & Decal Artist - The Black Mesa: Source Development Team is presently in need of one Sprite & Decal Artist to aid in the development of entitiy sprites & decals which will be used throughout the modification. Past examples of work are a must.

If you are intersted in any of the following positions, please contact us via our forums presently avaliable here.

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