we have completed the first version of our new procedural engine for the game, with many new features and gameplay improvements.
It's also ready a new reveal trailer
The new procedural engine based on voxels also allowed numerous improvements to the gameplay, as well as of course the ground deformation in real time!
- procedural voxel terrains
- terrain modeling, voxel creation and destruction
- procedural vegetation
- procedural trees
- procedural fluids (water and toxic fluids)
- enclosures for generators to improve gameplay
- optimized gameplay with selective deactivations
- resources extraction (Vigor points from vegetation!)
Fully customizable gameplay and environment
The control panel of the game can manage every aspect of gameplay and procedural generation of levels: