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Welcome to Beyond Enemy Lines 2 - Combat Sandbox Evolved

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Welcome to Beyond Enemy Lines 2 - Combat Sandbox Evolved


What is Beyond Enemy Lines 2?

A hardcore Combat Sandbox!

Beyond Enemy Lines 2 enters the path prepared by the predecessor and evolves into a fully fledged singleplayer combat sandbox with total freedom.


Features

Combat Sandbox Evolved
Beyond Enemy Lines 2 offers a unique mix of endless possibilities with total freedome and no handholding. Sneak around enemies or go in guns blazing, use the physics to defeat opponents and customize your weapon appropriate to the situation. You have the freedom to choose your path!

Realtime Weapon Customization
Customize your weapons in real time on the battlefield with various parts to ensure it suits your playstyle.

Smart-AI-System 2.0
Developed from scratch, the Smart-AI-System 2.0 provides dynamic combat situations with a smart, unpredictable AI. All issues of the predecessor got removed and new features like squad management and advanced weapon handling where added.

PC Game
Beyond Enemy Lines 2 is a PC Game! No compromise! 4k Resolution, 4k Textures, 144 FPS, higly customizable!

Tactical depth easy to control
Beyond Enemy Lines 2 offers more tactical depth and interaction then ever before. Yet it's easier to control then equivelant games. Intuitive and fluid!

100% Hardcore
Going beyond the enemy lines means carefully considered and skillful actions. Beyond Enemy Lines 2 is hardcore PC game developed against AAA industry standards. Don't expect positive reinforcement and a rank up for opening a door. You will only survive with skill, tactical knowledge and patience!


What is different to Beyond Enemy Lines 1?

Beyond Enemy Lines 2 is an evolution of Beyond Enemy Lines 1 and will change a lot of things introduced in the first game. While the original Beyond Enemy Lines was a spiritual successor to Project IGI and stick very close to it's roots, Beyond Enemy Lines 2 is no longer "limited" in this way and is a more complex and evolved tactical FPS.
(Personal note: I just don't like to develop a sequel which is more or less a reskin of an existing game with only 1-2 changes)

One thing which got removed first was the Map Computer as it is no longer required to plan your tactics. Missions are designed in a clearer and more readable way and the introduction of customizable weapons required some rebalancing. Out of the same reason the carried weapons are limited to a primary and secondary weapon as well as a backup pistol. In other words you can carry only 3 weapons at a time.

The player movements were expanded by adding lean and prone funcionallity. Weapons handle like real weapons and fires into the direction of where the barrel is pointing at. Which means each move of the weapon affected the bullet impact location.

Oh and one more thing ... weapons do no longer clip trough objects!


Multiplayer?

Yes? No? Possible!
Beyond Enemy Lines 2 is a singleplayer game just like Beyond Enemy Lines 1. But I heard your request of Multiplayer and Coop and Beyond Enemy Lines 2 is developed with Multiplayer in mind. Due to the fact I'm still a single person developing the game, I have no resources to develop Singleplayer, Multiplayer and Coop at the same time in a decent quality. Singleplayer first and then we will see. A small Multiplayer Prototype is up and running and it's very possible to see the Multiplayer as a seperate spin off game at a later date.


Lootcrates & Microtransactions

No way!


Release?

When it's done!
No seriously, when it's done! Beyond Enemy Lines 2 is currently in pre alpha stage and there is so much to do and to check out that it's nearly impossible to give a date. Beyond Enemy Lines 2 will start an open and community driven development in 2018 and will be released once the quality is right.


What's next?

Open and Community driven development in 2018!


Beyond Enemy Lines 1 Graphic Update v2 released!

This new update replaces ~95% of all indoor objects with new, high resolution objects as well es several outdoor objects. Render mode has been switch to prebaked shadowmaps for buildings for a more realistic atmosphere.

new old


All details here.




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Olku_
Olku_ - - 2,074 comments

Don't makret your game to "hardcore" audience. This might turn off potential buyers (great example is LawBreakers)

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