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Beta stage reached successfully! Check out the latest progress on this mod!

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Its about time! Finally, after a year of work, the first results come to life and give birth to Deep Resonance Beta 0.9!

The game at this stage is 65% complete, many things have changed, some areas, little modifications to the storyline, and of course the gameplay.

Currently DR is betatested by 2 people beside me, to always check if I make too much puzzles. Yes, I'm addicted to puzzles, so expect crates to move, buttons to press, backtracking, levers and stuff like that often.
Physics had a major role during the last 2 months of development; there will be moments of joy for die hard HL2 E3 2003 fans on this subject!
Unfortunately, there's only one aspect that I regret not to be able to accomplish successfully: the weapons. I'm still learning how to model properly and, although I can make decent static \ physics props, I still dont understand how weapons work. So I apologize, but there are 2 weapons not made by me: the axe which I mentioned some time ago, taken from FPS Banana and made by Slip777-778-779-802 (hope to have said it right), and the MP5 model taken directly from the Half Life 2 beta. The knife model has another story behind... and the CS animations.

So, what's new in Deep Resonance?
Graphic improvements:
- Dynamic lights while shooting (lights world)
- Particle muzzle flash
- Phong shader almost everywhere
- Modified env_projectedtexture

Gameplay changes:
- The flashlight is a useable object that has to be hold in place of the weapons
- Head movement while walking \ running fast
- Prevented shooting while running fast and climbing ladders
- Improved AI commands \ decisions
- Soldiers can jump and use healthstations
- Ironsights for the 9mm pistol and the MP5
- New HUD

New weapons:
- Axe
- Knife
- MP5
- AK47 (not confirmed into final release)
- Flamethrower (not confirmed into final release)

Today I also bring you a little gameplay video showing both an action moment and a slow paced moment of the game.


A big thank you to all of you, see you next update!

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bluefire40
bluefire40 - - 74 comments

When you say new weapons, do you mean actually coded or just re-skined?

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RavenITA Author
RavenITA - - 233 comments

Coded of course. You couldnt be able to use a flamethrower into HL2 :) I spent ages to fix the code (I'm still a beginner on this subject) and every single sprite \ particle is made of months of frustration and trying again and again.

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chris_sloany
chris_sloany - - 2,830 comments

looke really fun cant wait!

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SleepingDaemon
SleepingDaemon - - 96 comments

Looks really interesting. Been a while since I played an SP mod. Looking forward to playing this.

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The_Dias
The_Dias - - 269 comments

The custom sounds in the video are quite annoying.

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Jesternz08
Jesternz08 - - 410 comments

yeh, most of the sounds are good, but the whispering type sound doesn't sound the best. Apart from that, great progress, keep it up.

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KingJones
KingJones - - 383 comments

I find something abit odd . . . cant seem to figure it out.
And how come when ever u turn it looks abit chppy / unsmooth ?

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RavenITA Author
RavenITA - - 233 comments

This is caused by my recording program. It runs smoothly in-game I assure you

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