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Brief summary of the Balance patch 1 release including changes

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UPDATE -

THIS DOES NOT INCLUDE THE 0.01.2 HOTFIX, YOU WILL NEED TO DOWNLOAD THAT SEPERATELY

So seeing as the next update isn't due for a little while, I have decided to bring out a balance update for you guys. Remember this is still very much work in progress, and the values can be changed if they are still not right.

Moddb.com

This is not all I have been up to since the demo release, but more on what is coming in the next version is still to come in a future update.

Here is the changelog of the patch

Balance Patch 1

Fixe

s- added grenade code to Krak grenades!
- changed tag's for plasma gun ammo that was preventing units from shooting these weapons
- Chaos Marine Autocannon Desc changed from heavybolter to autocannon

Balance Changes

* PLEASE NOTE THESE ARE STILL SUBJECT TO CHANGE AFTER TESTING BY THE COMMUNITY *

Unit Stats
- Space Marine and Traitor Marines health has been further increased to 700%
- Marine Sergeants and Champions health increased to 800%
- Captains health increased to 1000%
- Marine movement speed has been decreased to 1.2x, havocs and devastators to 1.1x
- Guardsmen and officers (exception of elites and sergeants) have had health reduced to 100%
- Sergeants health reduced to 150%

Weapon Stats
- Range of bolters increased to 60 aim and 70 max, in line with lasguns
- Bolter damage increased to 150, lasguns increased marginally to 70 (was 65)
- Bolter made slightly more accurate, and have had bursts added to make them fired more often
- Plasma gun damage increased to 300, flame damage taken away
- Range of pistols decreased to 40 aim 50 max, more in line with tabletop rules
- Heavy Bolter Damage increased to 200 from 100
- Many weapons have had aim range decreased to 60

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