Ok, short post this week. Here's a video showing a weird behavior I was seeing when testing dropping stackable items.
The strange thing here is that the fish have NO behavior on them at all. This is purely physics errors.
The next video is a normal one showing the user feedback I'm adding for the inventory for when you drop things. Commentary on the video will explain what is going on.
Now admittedly, the "bags of fun" aren't actually fun. But they are bags, so maybe more accurately "bags of mildly amusing items?" either way. Here's the vid
So next time, I want to show you a few more interaction types. Plus I should have a working trade route going by then.
its like gmod.
Glad you say that, because its kind of meant to be like an RPG garry's mod kind of thing (Garry's Mod meets the sims as an RPG).
Man, you aint foolin me. That fish has better AI than the fish in COD Ghosts
I didn't know COD:GHOST had fish? I knew about the dog, but fish?? oh AAA you are amazeballs!