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Back to the S.T.A.L.K.E.R. May 2021 development report.

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Back to the S.T.A.L.K.E.R. - May 2021 Update

After 2 weeks of hard work by our programmers (Bashy, DoberBull, xrcore_cpu), we finally ported graphics from S.T.A.L.K.E.R. Builds. We have taken some old builds (2218, 2232, 2571) as a code reference.

The most fantastic thing is that we made all this features via engine, without editing shaders or config-files.

Static lighting was ported from build 2571. Still in development...

Full dynamic lighting [DX9] was ported from build 2232 and 2571.

In addition, the following changes were made:

- Color spectrum from old 2005-2006 builds.
- Bloom from build 2218.
- Bump-mapping algorithm from build 2571.
- Sun lighting from build 2571.

Also, work continues on the weapon animations and gameplay. For example, we have restored weapon moving anims (weapon bobbing) from S.T.A.L.K.E.R. Oblivion Lost builds. Ported old build hit effector and etc...


Looking good :)

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Loving the new animations, they still fit the style of the originals if the developers put a little more polish in which I am a huge fan of. Where you lost me was the inspection animation, we don't need any of that fru-fru stuff in a STALKER mod especially in one that aims to go for the older concepts.

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