Post news RSS Austerity | A Simplicity Tribute v3.1 has been released

The latest version of the Doom mod "Austerity | A Simplicity Tribute" has been released bringing it up to the hopefully final version 3.1 with a lot of additions and improvements that makes the whole experience up to par with the current power of GZDoom 4.8.2.

Posted by on

The latest version of the Doom mod "Austerity | A Simplicity Tribute" has been released bringing it up to the hopefully final version 3.1 with a lot of additions and improvements that makes the whole experience up to par with the current power of GZDoom 4.8.2.

What does the mod generally bring?

  • Modern graphics (dynamic lighting, fullcolor textures, etc.)
  • 3 fast-paced and action-packed maps
  • New content
  • Compatibility for up to 8 players in cooperative mode
  • Alternative death animations
  • Improved sounds
  • Smoother weapon animations
  • Improved gore system

Comments
SweetRamona
SweetRamona - - 5,117 comments

Looks good 😺

Reply Good karma Bad karma+2 votes
Guest
Guest - - 693,210 comments

It even plays good :)

Reply Good karma Bad karma+1 vote
Tormentor667 Author
Tormentor667 - - 258 comments

I hope it does :)

Reply Good karma+2 votes
Shockwave528
Shockwave528 - - 162 comments

This looks great! Another masterpiece from Tormentor667!

Reply Good karma Bad karma+2 votes
Tormentor667 Author
Tormentor667 - - 258 comments

Thanks kindly!

Reply Good karma+2 votes
PRinceBhai
PRinceBhai - - 501 comments

Ooh mama, Looks dope.

Reply Good karma Bad karma+2 votes
PRinceBhai
PRinceBhai - - 501 comments

So I tried this out with BDP 3.0 and there's one thing I don't know why the monsters don't get replaced by the Customs ones from the mods that I'm loading. I looked into the archive and moved Vanilla Sounds STBarInfo.lmp to a separate archive so that they don't hinder with gameplay mods.

What I can't figure out is how you're forcing vanilla Monsters, I only saw BD Mancubus take place otherwise rest of the monsters are vanilla, there aren't any DECORATE or ZScript files that I can see forces them, so I'm guessing they're in the Map#.wad?

Edit: Nvm NashGore has them.

Edit 2 : Here's a Mod Compatible pk3 :
Mediafire.com

Removed NashGore+NashGore Monsters.
Removed STBarInfo.lmp.
Removed GameInfo.lmp.
Removed HQ Vanilla Sounds.
Removed Custom Plasma Rifle Sprites.

Reply Good karma Bad karma+1 vote
AbracaMacabra
AbracaMacabra - - 72 comments

Kudos for the mapset (including HUD) I had so much play time with it, even though I hate archiville XD

Reply Good karma Bad karma+2 votes
Tormentor667 Author
Tormentor667 - - 258 comments

Thank you :)

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.