Post news RSS April Goals: Mechanics/Features & Green Environment/Zone

This month at Brainstew, just a quick update of our goals.

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We are only 2 people so we broke up the work and design into Programming/Development & Art/Story. My main focus right now is to finish the mechanics and features that will be in the game , and polish them as much as possible. As for the Art side , my brother will be designing and modeling the whole world for the rest of the year in different phases. Right now we are in green phase, creating the green environment of the world.

Here is a list of the programming side of the game:

Gathering, Climbing, Swimming, Farming System, Fishing, Shops, Pets, Stealing System, Reputation System, Food System, Crafting : (Alchemy, Blacksmith, Cooking, Enchanting), Housing System, Fall Damage, Day and Night Cycle, Guild System, Map with fast travel, NPC dialogue System.

If you want to read more, check out our subReddit >>

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