Post news RSS April 15th Road to the Future

This is the April 15th posting of the Road to the Future. We use these updates to let you know how the Mod is doing. We are looking for Animators so please let your friends know.

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Welcome everyone to the April 15th Road to the Future post. We're proud to announce that development is in full swing and would like to share the following media as proof of our recent
progress. We are also pleased to announce several new additions to our team, so please join us in welcoming them to the community. Michael Lebson – Coder, Eero R. - 2D Artist, Daniel Conroy - Modeler, Sean - Modeler.

Andrew Hayes is continuing development on the revamped and greatly improved map Lafiere and has included several images showcasing our new farm and hay prop models.


Robin Morris is continuing his work on Carentan Causeway. While several minor areas of development remain, the map is approaching completion with outstanding results, as evident by the following screenshots.


Mike Majoris has released several screenshots of his new map, based on the city of Carentan. Referencing actual photography of the city from 1944, the map aims to provide an aesthetically realistic and authentic gameplay experience.


Ryan Duffy sent in the latest update to his Para Model for in game use. This time we were able to obtain a High Definition rendering. This is just a taste of what to expect with the Orange Box conversion.


Eero is hard at work on a new website design. With new and improved artwork and imagery, a
fresh appearance will match the renewed sense of energy behind the scenes.

Michael Lebson has been quick to improve the code behind Resistance and Liberation and continue the eventual port to the Orange Box. Among recent advances in this department, he has ported Andrew Ritchie's code for parachutes, spectator camera, and the minefield system into the code base of the new engine.

Recent progress by new and old developers alike has brought a renewed energy and sense of progress we hope to soon share with you all. Along with the new website design, we will also be updating the FAQ and News sections of the website. If you have any questions you would like to see included in the FAQ, feel free to contact us.

Here is the last little bit of news!

The tram you saw in the last RTTF has been placed in the map it was made for. I was told to keep this one a bit of a secret, but I'm quite excited about it. Let me just say that this map is a different look for RnL and it is very impressive. I'm sure we will have some great screenshots and more information on it in future media releases.

Resistance and Liberation is certainly headed in a very positive direction, several vacancies still exist within the team. We are seeking talented developers to fill the following roles:

  • Animators
  • Modelers
  • Texture Artist

For all of us on the Development team, Thank you for all your donations. We are very grateful for all that you gave.

Comments
awesomepossum
awesomepossum

That's one sexy cobble stone wall... and the rest looks fantastic too!

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Ynkyr
Ynkyr

Yea it looks really awesome especially the town. But let me guess: the sandbags need also some work because the look a bit stiff.

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Klight
Klight

Very nice work. Nice details. And at last, a team that doesn't need a programmer :D.

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Spooboy
Spooboy

Looks cool.

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chris_sloany
chris_sloany

SWEET!! new maps, i havent played RnL in a while, time to get back to that!!!

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Sk!n-E
Sk!n-E

Plain out SWEET!!...i cant wait for this.

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Bird_of_Prey
Bird_of_Prey

More great map work. Good to see the mod moving along!

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Knights
Knights

I thought this was Ham@Jam. I guess I'll have to pick one :P I like the foliage in the levels gives a good outdoors look.

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vfn4i83
vfn4i83

Man I love this mod. And it get better and better.

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tetrodoxin
tetrodoxin

Awesome, really awesome. But that's exactly what I expected from you guys :) Great maps, great model and it's good to hear that the homepage will be updated.

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Jesternz08
Jesternz08

maps have a very photo-like look to them!

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MastaGunZ
MastaGunZ

Ooh me like.

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AlCool
AlCool

Awesome!

Can't believe the mapping difference from your last release compared to this!

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bunk3r3durmom
bunk3r3durmom

for the Lafiere map i think the hay stacks stick out to much and are too bright.... they need to stick with the lighting alittle better carentan causway looks great and expecting to see some more great work...... and the city of carentan looks like it could use more rubble and trash because it looks alot like a hl1 dod map i saw..... theres a lot more detail you can throw in like blown buildings..... bodies.....trash...as you know already though because you guys make excellent maps.... just trying to throw some constructive criticism

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ChestyMcGee
ChestyMcGee

Very excited now. Good to see the existing maps are getting improved (how many times have I seen holes in walls and hills where I can see outside of the map!? haha!).

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calvinliang
calvinliang

I wonder if this mod's gonna get Hill 30 lol!

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ausbushman
ausbushman

Looking good! Some really good news in there.

The Carentan-based mapping is that it's looking very simplistic, like a Day of Defeat map would. Obviously it's only a WIP though :)

Keep up the good work.

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doublethink
doublethink

Thats some seriously nice mapping, especially the farm.

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