Post news RSS Apocalypse Meow - Web Edition

Version 0.4.0 of Apocalypse Meow has been released, bringing with it support for HTML5.

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Jumping Through Level One

Its been quite a while since I wrote Apocalypse Meow. Climbing back into the code base to adapt it for the web was a real treat.

This will likely be my final web edition for an old game. Welcome Home SunSun and Fallen need quite a bit of work to bring them to a state where I’d be happy with them.

As usual my web target was possible due to davidobot’s love.js port

Apocalypse Meow is availale at

Changelog for Apocalypse Meow (Web Edition)

  • Implemented HTML5 target
  • Jumping now uses Verlet integration rather than Euler integration. It should be less glitchy on slower computers and the web
  • Added rain particles, sfx and lightning effects
  • Background colour was darkened for greater contrast
  • Cleaned up tile sprites for a monochromatic effect

Know Issues

  • Rain does not work in Full Screen mode
  • The garbage collection on web is quite slow (can lead to hitching)
  • In editor mode if you move the player the game will crash
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