Post news Report RSS Apex Studios Update 23/01/2011

We're back again, and this time we really do have something pretty special for you, step inside and enjoy this special birthday update from H:CaW and Apex Studios.

Posted by on

United Nations Space Command PR-TRANSMISSION 44877Y-99
Encryption Code: Red
Public Key: file /hotel-zero-nine-two/
From: >>FLEETCOM.MO.BL.AM
To: >>CAWCOM
Subject: STATUS REPORT
Classification: Restricted

/start file/
Three years ago, on this day, the 23rd of January, I started work on H:CaW, over the years it's changed alot, from shakey beginnings to what we are today, strong, confident and ever moving towards our final goal of mod release.

A familiar face...

First up in this special birthday update we have a rework that I've been meaning to finish for quite some time, the UNSC Frigate:

Apex Studios Update 23/01/2011

The UNSC Frigate makes up the backbone of any good UNSC fleet, they may not be able to take much punishment, but they're cheap to produce and can deal of a considerable amount of damage with well aimed MAC rounds.

Another familiar face

It's somewhat fitting that we reveal this unit in this update, as a fan designed ship the UNSC Athens Frigate has been the subject of debate for quite some time, it wasn't exactly a favourite the first time it came around, but now it's back with a new role, a new model and a new texture, I give you once again, the UNSC Athens Frigate:

Photobucket
Length: 399 metres
Armaments: 12 Archer Missile Pods, 1 MAC Cannon
Squadrons: N/A
Cost: 1000cR
The UNSC Athens Frigate is a very old UNSC ship, with a history spanning all the way back to 2483. Before the Human-Covenant war they were all scheduled to be dismantled due to a fault in the design of their reactors and sheer age, but now the few remaining ships have been pulled from the recycling lines and refitted with newer, more efficient reactors and a MAC Cannon.
Despite their age these ships are very well armoured for their size and the refits have left them with extremely powerful engines.

Mixing things up a bit

The way fighters work in vanilla FoC is the same as larger ships, build them and then slipspace them in, but in the Halo universe this just isn't practical, fighters are just plain too small to support slipspace drives. It's obvious that something needed to be done about this, so we've come up with a new way for fighters to work in CaW.
Instead of slipping in new fighters they are built and deployed from fighter/bomber construction yards.

Photobucket

A maximum on 2 fighter stations and 1 bomber station can be on the field and each station can only have 5 active squadrons at any one time.
These stations can be placed anywhere normal reinforcments can, Covenant players may want to consider finding and eliminating the UNSC's fighter bases before surging forward to deliver the final blow.

Putting it all together

Here's some new screenshots with the new stuff ingame for you:

Apex Studios Update 23/01/2011Apex Studios Update 23/01/2011
Apex Studios Update 23/01/2011Apex Studios Update 23/01/2011
Apex Studios Update 23/01/2011Apex Studios Update 23/01/2011

Enough from me...

Anh's got something really cool lined up for you, read on to see what he's been up to in the last few weeks.
/end file/

United Nations Space Command PR-TRANSMISSION 44877Z-00
Encryption Code: Orange
Public Key: file /charlie-three-six-nine/
From: >>FLEETCOM.MO.ANHNHAN
To: >>CAWCOM
Subject: SITREP
Classification: Restricted

/start file/
Hey guys,
you all know that today is a special day for H:CaW: It's our birthday. And our world has an interesting tradition. I found out that every time a company or something else that is not a single person has their birthday, they are *giving* out the presents to the people although they are supposed to *accept* the presents. So yeah, I don't want to break that nonsense tradition now. But later, as I have other things to do. P.S.: No, it's not a demo.

Chapter 1: Behind the scenes

Not that you mistake me in any way: You are not getting a peep at what's behind the scenes. It's rather that I only have been doing things not really noticeable to the public and thus not being able to show anything to our precious community. Yes, little reader, I was talking about you. I'm sure that you are not interested in how I unintentionally single-handed blew up the whole balancing in the mod by preventing the UNSC (W00T!) Frigate from launching its missiles. You also don't want to know how I increased the shields of the Covenant Destroyer or how I removed one of the two energy projectors from the Assault Carrier. And you don't want to know how easy certain Covenant ships were being cracked. Tip: Easier than nuts.
I don't want to tell you uninteresting things to keep you interested, it will just bore you off and hence won't work. Instead, I will tell you that I had lied. I do something for you guys. Incredible, isn't it?

Chapter 2: Lying out of fun

Please do me a favor first: Never belie out of fun. It's uncool, especially when you get addicted to it. Get addicted to Halo instead, it's better. And RTS, too. Halo Wars tried to combine both, but you see what it became. So it's our turn now. We won't give you any hogs or tanks to rush into the enemy base for now, in lieu we will give you this:


Featuring one of DGaius' masterpieces, this new trailer gives you an early taste of what to expect from us. Fast-paced and yet tactical action, (I agree that *sometimes* the ships are too dark, but the game has an inbuilt brightness setting, you can have it how you want) and a completely new way of gameplay. You won't just rush into the enemy base, but instead you will have a hard time defending first, becoming extremely excited thanks to the adrenaline, and savoring the high amount of mirth when finally destroying the enemy star base.

Chapter 3: Ultimate Victory

Winning is like beer. Once you've experienced it, you get addicted to it. So don't say that I haven't warned you. Checked. Next on my To-Do list would be… I don't know, I think I will try to do some more map props for Gaius. He wants some, I deliver some. It always works like that, in a more or less working manner.

So, see you on April 1st, guys! Jk.
Anh Nhan

/end file/

User Posted Image
Post comment Comments
Tfett
Tfett - - 330 comments

Would it be weird if I was interested in such uninteresting topics? Haha, mighty fine work here guys. I was beginning to worry when no updates were released

Reply Good karma Bad karma+1 vote
first299
first299 - - 437 comments

wow loved the vid :) the misles are looking good i didnt see a mack cannon or did i miss it

Reply Good karma Bad karma+1 vote
DGaius
DGaius - - 471 comments

It's hard to capture in a vid as it moves pretty fast onscreen. So you are right, there is none in this trailer :)

Reply Good karma Bad karma+1 vote
SPARTAN291
SPARTAN291 - - 106 comments

So the mod's release date is set for December 20th of 2012? A year later than I'd hoped, but still good to have the date. ^^

Reply Good karma Bad karma+3 votes
matej1000
matej1000 - - 3 comments

If you can you might want to make the covenant ships faster in the campaign map(when moving from planet to planet), cause the covenant ships have always been faster.

Reply Good karma Bad karma+1 vote
Tormidal
Tormidal - - 185 comments

LOL. 20.12.2012.
You guys are a bunch of jokers. :D

And douches.
ONE day before the 'supposed end of the world'.
I mean, what IF IT does happen? We'd only get one day of this amazing mod. D:

Reply Good karma Bad karma+1 vote
NeighborlyNinja
NeighborlyNinja - - 325 comments

I don't know about you, but playing this mod on the day before the world might end is on the bottom of the list of things to do that day. I'll play if it's THREE days before though.

Reply Good karma Bad karma+1 vote
DeKarbon
DeKarbon - - 233 comments

The mod will be so awesome it will cause the world to implode.

And my heart.

Also, I'd be disappointed in you guys if you HAD released a demo.
Because that would make you liers.

Reply Good karma Bad karma+1 vote
JackoNorm
JackoNorm - - 65 comments

If you ACTUALLY believe the world will end 1 day after the mod is released, then why would you download it in the first place?

Reply Good karma Bad karma+1 vote
LeonSeie
LeonSeie - - 139 comments

because by that time we would have been waiting for almost 4 years.

Reply Good karma Bad karma+1 vote
lol1234
lol1234 - - 1,765 comments

-shriek- GIVE ME THE MOD! D:

edit: also, We'd download it cuz it'd be the last thing we COULD do... though I am more of a spiritual change supporter, not a doomsday supporter. :|

Reply Good karma Bad karma+1 vote
kvzn
kvzn - - 77 comments

I think im going to have to play this in the brightest settings...I really want to see those ships. Or i´ll just throw in a million missiles and LIGHT THEM UP!!!

Reply Good karma Bad karma+1 vote
Cajun-Thunderstrike
Cajun-Thunderstrike - - 94 comments

Why have an extra unit that deploys bombers and fighters eating up space? Considering most UNSC cap ships have hangar bays why not just have them deploy ships like the Empire does in the original game?

Reply Good karma Bad karma+1 vote
DGaius
DGaius - - 471 comments

Firt of all, it's a shipyard and not a unit. Secondly because with the tweaks we are doing to the AI you'll be defeated before you can even call in those Capital ships.. and the role of fighters can be significant in battle to win either time or bomb the enemy by suprise for example. Therefor fighter shipyards, not to mention it looks cool!

Reply Good karma Bad karma+1 vote
Cajun-Thunderstrike
Cajun-Thunderstrike - - 94 comments

So your refering to these shipyards in the context of a skirmish game then?

Reply Good karma Bad karma+1 vote
DGaius
DGaius - - 471 comments

Not particulary, but while writing the earlier response that was indeed what I was thinking of. However this does not mean they are skirmish only. The idea of the shipyards was to add realism into our mod, therefor the shipyards will be a permanent system in all of the game modes presented in Foc. This basically means if you defend a planet in GC, you have the advantage of building fighters/bombers. And if you attack one, you'll only have those spawning from capital ships...if you have those that is.

Reply Good karma Bad karma+1 vote
Cajun-Thunderstrike
Cajun-Thunderstrike - - 94 comments

Okay now I get it, that makes more sense to me. They way I had read it was that the shipyards would be jumped in to a system. In effect they work just like the hangar module from the original FoC, except that they are seperate as would be more realistic. right?

Reply Good karma Bad karma+1 vote
DGaius
DGaius - - 471 comments

That's correct(though don't forget you'll have to build the shipyards and fighters now. They don't spawn automatically). To me it seems pretty obvious the hangers are like space stations, we are not the first mod to come up with new buildings after all. But I guess it's not so obvious as it seems. Well good thing you adressed it, as people who might think the same will read this and know it's a new building/space station :)

Reply Good karma Bad karma+1 vote
Cajun-Thunderstrike
Cajun-Thunderstrike - - 94 comments

I just takes a second look is all, something someone with my schedule can't always afford, I got it now though. Glad to be of help(?) :)

Reply Good karma Bad karma+1 vote
xdlmao
xdlmao - - 435 comments

I bet they will postpone it and we will have 2 wait 10 days after the the end of the world to play JK hopefully they will not

Reply Good karma Bad karma+1 vote
plasmagrunt
plasmagrunt - - 4 comments

maybe you guys can put 2 spartan-3s as a replacement for the rebel infiltrators

Reply Good karma Bad karma+1 vote
AdmiralPrestonCole
AdmiralPrestonCole - - 12 comments

Hard to tell on the trailer but it looks like the UNSC ships are spamming orange/red lasers....If those are indeed missiles I would suggest leaving them with smoke trails etc. Otherwise I'd feel like I just jacked the covenants own tech to pwn them with. :)

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: