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this will discuss various things that will happen to the mod.

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alright, so a few things to mention. the mod is going to take a while, though i plan on releasing the first version once i finish the main arsenal of weapons (pistol, rifle, shotgun, super-shotgun, ripper (yes its back in the game), rpg, shrinker/enlarger devastator, and the freezethrower) and enough blood to satisfy. im currently trying to find out what doom engine was used to make brutal doom, but as of now, i am mainly working on sprites so that something related to the mod can be done. also i decided to make a discord group so i could get more ideas for brutal duke. here it is Discord.gg well, see you around. i will not make another article until release or other important news.

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BluB0x
BluB0x - - 41 comments

About the engine, Brutal Doom was originally made in Skulltag, then it move to Zandronum and later the next version will use GZDoom, I think.

The reason why is maybe bcs the First person executions requires coding to look 180 down (?), while Software renderer cannot look that low (kinky), I do recommend use Zandro though, or maybe thats bcs I have a potato :P

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