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Masked soldiers lurk around the corners of earth, trying to survive the new brutal laws of the world. Will you be the hunter or the hunted?

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Hi all!

I made some improvements in the combine code. Something has changed, such as:
- faster movement
- stronger attacks and resistence
- more "on the defensive" behaviour
- jumping
- field of view limited
- can use their own healthstations

The enemy soldiers now can jump from a higher place to a lower place using the environment around them. You wont be safe behind a crate like you used to be... because they'll probably jump on that crate, or even beyond! And their paths will be shorter if they find a place (or more) where they can jump to.
Another important thing is that their field of view has been limited at a human state. They wont spot you
at over 100 miles away like before.

Here's a small video showing a test battle between the new soldiers (5) and the zombie army (15)!
Notice that the voice acting for both zombies and soldiers is not 100% done yet, but it will be in a short time.
Enjoy the video!


That's some pretty nice code there :D

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Voices sound a lil out of place, but the AI are looking sweet!

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