Post news Report RSS About the KOTOR II Mobile (K2M) Project

This project is meant to attempt to port all content from Star Wars: KOTOR II TSL into Star Wars KOTOR 1 Mobile (for Android / IOS), resulting into a partially / fully playable mobile version of KOTOR II TSL for IOS / Android. The game will be installed and ran as a Total Conversion Mod over the mobile KOTOR 1 version. The mod development will be completely, open, transparent and accesible by the public! Everything will be released as it is created! This is our concept, called open-development

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Greetings everyone,

This project is meant to attempt to port all content from Star Wars: KOTOR II TSL into Star Wars KOTOR 1 Mobile (for Android / IOS), resulting into a partially / fully playable mobile version of KOTOR II TSL for IOS / Android.

The game will be installed and ran as a Total Conversion Mod over the mobile KOTOR 1 version.

The mod development will consist in the following stages:

- 1. Converting all files from the PC version of KOTOR II, to work with the older KOTOR 1 engine.

- 2. Adapting these files to be installed as a mod (into the Override folder, etc.) for KOTOR 1

- 3. Downgrading / adapting features from KOTOR II that are inexisting in KOTOR 1 (like Crafting, Lightsaber Forms, Companion Training and Loyalty, etc.)

- 3. Adapting and optimising the mod to work on IOS / Android KOTOR 1.

- 4. Testing, Optimising, Polishing


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Different approaches (listed here as inspiration for other porting endevours):

- Porting the Xoreos Engine or KotOR JS Engine to Android / IOS (for the developers of the Xoreos Engine / KotOR JS Engine)

- Updating the KOTOR 1 Mobile older version of Odissey Engine to work with features from the newer KOTOR II TSL engine (for modders who experimented with the source code of the engines, etc.)

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The mod / port will be released here as it is being worked on, and updated as it is progressed on! This endevour will be completly open and collaborative, all work will be uploaded from the start and updated as it progresses!

The mod development will be completely, open, transparent and accesible by the public! Everything will be released as it is created! This is our concept, called open-development

Everyone who believes they can contribute or help with this project in any way are invited to!

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STATUS:

Project Completition: 5%

Project Status: Phase 1 (KOTOR 1 to KOTOR 2 file conversions)

Progress: Ported unmodified files from KOTOR II TSL PC version to KOTOR 1 IOS version.

Filename adapted to work with IOS File System (all files were renamed in lowercase letters).

Practical Result: Succeded in having partial KOTOR II TSL code execution and asset loading into KOTOR 1 IOS version. Specifically, the game crashes when launchimg a mew game, but loading a savegame works. Loading a savegame will display a black screen, however the background music plays, and the Inventory, Map and Quests screens can be accesed and they display the KOTOR II respective content. Accesing the Character screen crashes the game. I will upload a Youtube video showing the resulting functionality soon!

To do next: Convert the modules, textures and animation files from KOTOR 2 format to the KOTOR 1 format and load them into the KOTOR 1 engine.

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