Post news RSS About the 2.8.3

Hi here, In Experimental Wars 2.8.3 I will add a new feature for the mod. As you can know currently the commanders are realy breakables. I will try to fixe this problem with news weapons enhancements.

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Hi here, In Experimental Wars 2.8.3 I will add a new feature for the mod. As you can know currently the commanders are realy breakables. I will try to fix this problem with news weapons enhancements. We begin by the:

Short Range Weapon : Shotgun

+: Powerfull, Area Damages.
-: Very Short range, Imprecise.

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Medium Range Weapon : Gatling Gun

+ : Rate of fire, Accuracy.
- : Not Realy Powerfull.

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Long Range Weapon : Heavy Snipe Gun

+ : Perfect Accuracy, Long Range, Powerfull.
- : Bad Rate Of Fire, Vulnerability with short range ennemies.

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As you can see there are 3 weapons type BUT you will can have 1 different in each hand. Example:

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Comments
Galen512
Galen512 - - 413 comments

cooool

thats no sniper thats a klink hammer cannon :D

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Bird_of_Prey
Bird_of_Prey - - 1,616 comments

Nice work! Designs really fit well.

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50ShadesofGray
50ShadesofGray - - 413 comments

you may have noticed this but as a modeler and walk/scene animator i have to say the snipers cannon muzzle hole UV is slightly off and its driving me insane.

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asdrubaelvect29 Author
asdrubaelvect29 - - 271 comments

:D it is because i reused some texture :p and i'm not realy good for the mapping ;)

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superlonguselessname
superlonguselessname - - 33 comments

hello i just downloaded this maod and tried to pulg it in and completely failed so i was wondering how you di it and for some reason everytime i try to upgrade something it builds a new building on top of the existing one and then its all messed up. and how do you get all the new super awsome gigantic big units plz replay thanks

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Guest
Guest - - 696,232 comments

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