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Well the coding is coming along fairly well. So far I have implemented most of the vgui control panels to be used in the game and implemented the weapon selection coding. My goal for the next few weeks is to implement the code necessary to add the many guns to be used in our mod. After I finish that

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Well the coding is coming along fairly well. So far I have implemented most of the vgui control panels to be used in the game and implemented the weapon selection coding. My goal for the next few weeks is to implement the code necessary to add the many guns to be used in our mod. After I finish that I will modify the HUD to what me and Pollock envisioned when we did our HUD planning meeting a few weeks back.

Also, I compiled a small list of the major features of the game.

  1. Two unique and balanced teams (The UNA and Rebellion), each of which will have different advantages and disadvantages in each combat situation.
  2. RPG style class and leveling system to prevent invincible characters from being made early in the game.
  3. Class and team specific equipment and power ups.
  4. Players gain levels as they kill more opponents; players are able to use their levels to purchase better equipment and to increase their marksmanship, health, and speed
  5. "Cyber Dose" power ups giving players special abilities such as cloaking, increased hp, increased speed, etc. Leveling also allows players to upgrade each Cyber Dose to be more powerful
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angry_bot
angry_bot - - 426 comments

Sounds great, I hope all this turns out well-balanced. :)

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