Post news RSS 6/16 Update Notes

Over this last week, we made a number of changes, including a new Blitz mechanic, Action phase changes, and much more!

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Hey everyone!

The team has been hard at work, and we've got some real game-changers here. Download and play the demo, then let us know what you think in the comments!


  • Made a number of card balance tweaks & fun improvements (with another batch to come this week).
  • Updated multiple card names to make them more flavorful.
  • Multiple simultaneous damage packets now display the total damage dealt, not just the most recent.
  • "Blitz" mechanics implemented: Units played during the first half of the action phase can attack the turn they're played.
  • Lots of minor (and not-so-minor) polish improvements.
  • Tutorial voiceover recorded.
  • Created masters for all the UI sounds and options.
  • VFX demo 4 prepared. Real close on VFX sounds.
  • Added a "Pass" button as well as a two stage action bar.
  • Made a downloader for loading new splash screens on the fly.
  • Added an end-of-round splash screen we can hook up to let players know about things going on with Nova Blitz (with an optional button that can launch a browser for more info).


Bug fixes:

  • Created cards now trigger zone change triggers themselves.
  • Units played, and then removed from play, now clear temporary "stunned", "can't attack", and "can't block" conditions.
  • Made dragged cards return to the hand when the game ends (instead of staying frozen mid drag)
  • Fixed a bunch of bugs related to editing deck names in the deck builder.
  • Bursts of 0 damage are now allowed to appear on cards (useful for when dealing with Armored units).
  • Cleaned up shield icons on cards when declare combat phase ends.
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