Hey everyone,
3079 v2.12.12b has been released!
Improving 3079's graphics was a priority for this release. All new 3D weapons, facial textures and high-resolution fonts have been added. I've also fixed a few graphical glitches, like the lines that appeared through concrete.
I also added a highly requested feature -- radars! You can now buy these or find them as loot. They show lots of information, like faction via colors, and type via shapes (e.g. leaders are a star, ships and turrets are squares & merchants are dollar signs). I also made them very helpful in buildings, as radar plots will turn slightly transparent if they are on another floor (or just above or below you).
I also fixed the nasty "missing chat messages" bug. I had to fix a network data corruption bug to fix the chat problem, so other strange, occasional multiplayer bugs may be fixed.
What is next? I'm thinking on adding night vision goggles and lengthening the single player campaign. I also want to take another look through the "Suggestion" forums to see what great ideas I should put in too
Here is the complete list of changes:
- 3D Weapons! No more paper-thin items when held!
- Radar item! Now you can use this item to plot nearby targets
- New high-resolution font
- New face textures from Urcheon
- Added another lower graphics setting for slower graphics cards
- Added configurable keybindings for console and chat logs
- Tweaked the cockpit images to give a little more perspective
- Fixed a multiplayer data corruption bug (which fixes the "missing chats" bug)
- Fixed a graphical glitch on concrete blocks
- Normalized the sounds further to give a more consistent listening experience
- Improved movement of network entities a bit
- "Start New World" option is now disabled when loading a player for multiplayer
- /goto now stops the player from trading with a merchant
- /goto now is limited by the distance you've traveled, not your level
- Fixed a bug that made everyone friendly when going to a "protect target" quest
- Improved resource usage by only initializing item graphics when needed
- Added dynamic network compression which should improve server CPU usage
- Simplified OpenGL shaders, which may fix the "black terrain" problem
- Open doors are no longer closed when loading a game
- Replaced the sniper sound with a new one
- Raised player name tags in multiplayer
A lengthened main campaign would be appreciated I think the demons could be expanded on give them non invincible minions and have larger 3 way faction battles. I really enjoy the new 3d items with this update though good work
well then people withotu the sword would still be liek **** A DEMON I GOTTA GTFO
Make the demons non invincible? Doesn't that go against the point of the entire story?
No demons are still their major invincible badassness just their little mercenary minions aren't I mean if i had to choose a side between human monsters or awesome demons who can't die I am going to go ahead and fight for the demons
I like this update , it's verry nice !
Thanks for the hard work!
i really like this game but i just walk really really slow and cant get faster! its really annoying :@
I'm guessing you have an Intel HD card :-/ Have you tried playing with a tiny draw distance?
how do i do that?
nice update, very cool!
Yea 3d items look great
Looks awesome, well done !