Post news Report RSS 05/05/2018 Urizen News Update

Yeah close...I've been working hard and I've noticed how cool some bonus stages would be if I had them in Urizen Frosty, so yeah the faithful Shaman of the kingdom will be assigned head of all bonus round priorities.

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So after close evaluation of the game, I've realized that this is a pretty long game and it may need a break from all the seriousness, and it may need some bonus rounds...so I came up with these ideas, and I can't guarantee all of them in the game. Overhead hunting (maybe), surfing (WIP), Gem rain collecting, train hopping (IDK), random chest opening. So rather than having your chosen player participate there's going to be a little story behind the reasoning of bonus rounds, and they will be conducted by our faithful Shaman, he might be up to something, hmm I wonder?

Imagine this guy riding some tall waves collecting gems...yeah there goes your bonus stage. But really wouldn't that be cool? Look here...

surf


So yeah this is an update, so yeah here it goes,

- I've finally finished adding all the warriors and done over 98% of the bug finding for them on game pad input and keyboard.

- I've added the last sea boss stage and it's coming along pretty cool...

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- and again I have changed the intro screen, had to because the world of Urizen just didn't seem like it was in turmoil with a scene of the light temple in all it's beauty. so I put the scene found in one of the last stages where the stone of the sacred phoenix is being held by a giant dragon statue apparently because it was also stolen from the kingdom of Urizen. This scene represents the magnitude of what has happened on Urizen.

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- I found some things weren't working for the hardest difficulty mode, so I fixed that.

- One of the secret warriors outfit was working well with collision checking so I made him into a special ops recruit...its Romus Codename....ROM.

romusbunnyswingaltR 0


- added some finality by adding some warriors to the emerald nights stages while they're supposed to throw fireballs and haven't so yet they look pretty cool...

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While I kind of dislike the background in the intro scene, and might have to change it once more, I am thinking of something really cool though... Also the in-game cutscenes will be made soon in pixel, but the intro cutscenes might be hand drawn by someone who's good with drawing in chibi...

Anyhow that sums it up. Have a good week, adios, later, sayonara, I'll be seeing you guys playing Urizen soon, most likely by end of June.

Thak you all and bye.

John P.

Bloodshadow Games

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