This update I did my best to create the fallout 4 section, I have also begun work on the Fallout 3 section. I have split the brotherhood of steel into two, mid western and east coast, as that is what people wanted. I have also added new national focuses to Caesars Legion, The brotherhood of steal factions and the Institute. Finally, I have begun work on the tech tree.
- New factions:
- Glowing sea
- The Minutemen
- Diamond City
- Brotherhood of steel (East Coast)
- Brotherhood of steel (Midwestern)
- National spirits:
- Prewar tech (Brotherhood of steel countries)
- Slaver Society (Caesars Legion)
- MIT (Institute)
- New states:
- Boston City (Diamond City)
- Fort Independence (Minutemen)
- Boston Glowing Sea (Glowing Sea)
- MIT (Institute)
- Capital Wasteland (Brotherhood of steel (East Coast))
The Glowing sea is a faction located at nuclear detonation sites. Like in Fallout 4, the Glowing sea will be a strong faction that will be hard to defeat. The plan is to have the glowing sea give lots of high level equipment when you make them capitulate.
Another one of the factions to be added to the commonwealth is Diamond City. The leader of the faction is Mayor McDonough. Like how the institute was a place holder for New England, Diamond City is a place holder for Boston. When I edit the provinces, more factions will be added.
I also added the minutemen, with there capital being fort independence. When creating the state I used the building to make a fort in the center of the province to resemble the fort in game (its not very accurate, but its a start) and this is what I intend to for other places in the mod. The leader is Preston Garvey.
The final faction in the Fallout 4 area is the Institute. With the Minutemen, I made them a custom fort, so with the institute I decided to give them something. I placed a majority of the building underground (the ones you see are ones I forgot to move) which is true to the game, since they are underground. I will be making the province smaller and fitting in concord and sanctuary. The leader is Father, because there is no lore on any other leader.
Brotherhood of steel (East Coast) and Brotherhood of steel (Mid West) -
Because people said so when I asked, I have split the Brotherhood up. There are now two factions, Brotherhood of steel (East Coast) and Brotherhood of steel (Mid West). The leader of the east coast is Owyn Lyons, and they have the national spirits of Ad Victoriam and Prewar Tech. Prewar tech gives a boost to research and Ad Victoriam adds national unity, man power and planning speed. These are also used for the mid west.
The Brotherhood of steel (Mid Western) has the leader Simon Barnaky. The image of him was black and white so I added some color, but like most things its a place holder. I will be re-creating most of the non Fallout 4 leaders in fallout 4 and using them as images. The state still needs to be edited.
New National Spirits:
Images for the national spirits will be in the images section of page. I'm adding them here because that would be a lot of pictures and makes this article huge.
This one of the national spirits for the Caesars Legion. Currently it only adds more manpower but ideas from you guys would be great.
This is one of the national spirits for all Brotherhood of Steel factions. It gets extra manpower, national unity and +25% planning speed (Number may change).
This is the second national spirit for all Brotherhood of Steel factions. At the moment it only adds a -40% research bonus (This will change).
This is one of the national spirits for the Institute. At the moment its a -50% research time (Number will change).
Since the last update, I have been playing around with how the tech trees work in the game.I haven't spent lots of time on them, but I mostly know how they work now. During my playing around, I change the guns to fallout guns. At the moment I have only changes the names, descriptions, stats and textures.
That is all for this update. I did this early because there would be so much stuff if I didn't. There will be another update on Friday.