Wildfire Games proudly announces the release of a second pre-alpha version of 0 A.D., a free, open-source game of ancient warfare. Although it's not a playable release yet, it includes a new pathfinding system, training queues, a dynamic minimap and more. This progress in gameplay, graphics, audio, and GUI brings us closer to the alpha version set in July.
Easy to Download and Install
Download and installation instructions are available for Windows, OS X and Linux.
New Features
To recap, some of the changes since the last pre-alpha include:
- Added new unit movement system, for precise pathfinding and obstacle avoidance.
- Added training queues in buildings.
- Added units to the minimap.
- Added initial audio integration with gameplay code.
- Gameplay fixes in projectile models and population bonuses.
- Graphics fixes in unit outline shapes and animation synchronisation.
- For modders and developers: Added automatic RNG validation of entity template XML files; Added documentation of entity template XML file format.
- Fixed compatibility bugs with Windows x64 and with OS X.
- Various other changes and bug fixes and optimisations - see the SVN log.
An overview of the gameplay feature status is on our wiki. There is still a lot of work to be done, though. If you want to be part of this effort too, you're welcome to get involved!
Don't Be a Stranger
Wildfire Games will continue releasing new versions of 0 A.D. periodically. Watch our news feed to keep updated, or follow us by e-mail, RSS, Facebook or Twitter. And you're always welcome to join the 0 A.D. community on our forums.
So what exactly is the point of an alpha if it is unplayable?
It is playable, but some key features are not yet included in the release. It is a "pre-alpha" after all.
"Unplayable" just means things like victory conditions are not yet implemented, so you cannot win or lose. You can still run the game, though.
Does the AI work yet?
it's so you can see what there been up 2
And free bug testing!
Looks great, can't wait till July!
ou eeee)
Well you can build a few civil buildings, create farming-womans and enjoy the landscape which looks really nice. Keep up the good work and this game will be a hit once its done
does this new release have full screen capabilities? my resolution on my laptop is not that high so i cant see some things on the lower part of the window on the first pre alpha :(
All releases have had full screen capabilities, I'm sorry if we haven't been clear enough about it. Also, I don't remember if it was in this release, but it is definitely going to be in the next: now the GUI is resizeable (+you can enter full screen mode by pressing Alt+Enter while running the game).
I'm not sure that's going to help you though as the GUI has been created for minimum 1024x768. And while we're redesigning the GUI, and probably will redesign it again when we have had more testing, that's probably going to be more or less minimum in any case. Would you please reply in this thread: Wildfiregames.com with the resolution however, so we're aware there's an interest in running the game in lower resolution. I'm not going to promise anything, but if enough people say they want to play the game at a lower resolution than 1024x768 there could eventually be a smaller version of the GUI. If nothing else as a mod.
I forgot to mention how you play the game full screen earlier (it's too late - 3AM - for me to want to go through the SVN log at the moment to see if the above method was in this release):
You create a file called local.cfg and put it in the config folder. How you find that folder varies a bit, but the easiest way to find it on Windows would be to double-click the file: OpenLogsFolder.bat which should be in the main folder where you installed 0 A.D. That takes you to the logs folder, and then it's just to go up one folder, and then into the config folder (On Win XP it's: C:\Documents and Settings\UserName\Application Dataad\config). In that folder you create the above file and enter the following:
windowed=false
xres=1024
yres=768
(Changing the numbers to make it match your monitor's resolution)
On Linux/Mac it's the same file/info to be entered, but the place could be a bit harder to find. It could be something like: ~0ad/ or ~.0ad/ but hopefully you know enough about your system to be able to find it in case you're running one of those OSs.