Zombie Survival Feature List
Versions 0.9 to 1.0
Features:
- Fast paced play which will leave you hooked!
- Balanced classes
- Gun-Game style weapon giving based on kills
- Easy to add your own guns, with their own name and damage
- Easy to add multiple weapon groups, containing their own guns, which are chosen randomly when the round starts, meaning no two rounds are the same!
- Players can spawn props
- Prop credit system to stop prop spam, where users start with 50 credits, and earn more by killing zombies
- Unique ambient sound system, where varying beats are played to the players depending on how many zombies there are
- Lag-busting options
- Works with or without skins! You can disable skins and use coloured zombies instead, where players are different colours (Red, Green, Blue etc) depending on their class. This is the only way to have invisible wraiths (So far)
- Many features that can be changed inside the zsconfig.cfg
- Works well with bots and real players!
- Restricted ammo makes surviving alone harder
- Humans must decide. Stay in a team, and risk being blown up, or go it alone, and risk being mauled by a dozen zombies
- NoBlock spawning means ZombieSurvival can be run on a map with any amount of spawnpoints, because players cannot be stuck in each other
- Inbuilt GoreMod which spurts a customisable amount of blood whenever anyone dies
- Ragdoll removing when a player dies to prevent lag. Can be turned off, or it can be delayed to remove ragdolls X seconds after they die
This is a brief list. I am sure there are more that i have missed!