This mod makes flagships have a real role within the fleets of sins by taking on the attributes of there race, it also changes other aspects of the game. Changes: Capitalships have had weapon system's reworked and new weapons systems added to many of them, so there is no chance or repeated weapon systems which appear on some of them Starbases have been reworked so they now feel like a real starbase and not a small ranged tank. flagships have been fully re-worked, including attribute changes to match the strength and weakness of each race and new weapon systems throughout StrikeCfraft optimization to help with lag double research titans reworked to reflect more of there race's strength's and weakness

Statistics
How it works

The statistics above update daily and provide insight into how well articles, files, videos, images and other content you post is affecting the popularity of your mod. If you wish to track these statistics on your homepage, blog, facebook or even in news and forum posts here, use the embed code provided.

Please note: all content linked with your profile including archived downloads, news etc is still being tracked and included on the above graph even if it isn't mentioned.

Boost your statistics

We recommend you link to your mod profile on your homepage, blog, forum and other communities you are a member of like Facebook and X. To help you do this you can copy and paste any of the share options code provided, or check out our mediakit.