This mod makes flagships have a real role within the fleets of sins by taking on the attributes of there race, it also changes other aspects of the game. Changes: Capitalships have had weapon system's reworked and new weapons systems added to many of them, so there is no chance or repeated weapon systems which appear on some of them Starbases have been reworked so they now feel like a real starbase and not a small ranged tank. flagships have been fully re-worked, including attribute changes to match the strength and weakness of each race and new weapon systems throughout StrikeCfraft optimization to help with lag double research titans reworked to reflect more of there race's strength's and weakness

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Zero's Re-work 1.2

Zero's Re-work 1.2

Full Version 4 comments

A new minor update for bug fixes and bug squashing throughout a fare bit of balancing as a few units were a bit op.

Zero's Re-Worked 1.1 Update

Zero's Re-Worked 1.1 Update

Full Version 4 comments

now updated to work on sins 1.82 future content is planned but everything was put on hold as the arrival of my son as soon as I have some spare time or...

Zero's Re-Work 1.0

Zero's Re-Work 1.0

Full Version 2 comments

This mod makes flagships have a real role within the fleets of sins by taking on the attributes of there race, it also changes other aspects of the game...

Zero's Re-worked version 0.9

Zero's Re-worked version 0.9

Full Version

now its time for the flagships to have a better aspect in the sin's universe