Judging by the eleventh Soviet mission (Red Revolution), Yuri was at that point far away from being as influential as he was in the opening of Yuri's Revenge. Presumably, many years passed between the games - only, we travel back in time in the very first mission, and thus we never see what happened to the world at large. But what if we could see that? Yuri's Revenge: Before Alcatraz intends to explore what happened between the conclusion of the Allied campaign of Red Alert 2, and the beginning of Yuri's Revenge.

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Things to do before the mod is complete

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- Grand Cannon is above Prism Tower in sidebar: I.imgur.com
- Soviet MCV is grey, not brown (but the filenames are correct and it is in XCC Mixer...?)
- Soviets currently have no way to heal infantry
- Check Repair Crane: Ppmforums.com
- Fix Confederate supply crates: Ppmforums.com (didn't work)
- Foundation of Arsenal of Democracy - needs one row more at the back
- Rework Black Eagle
- Make Surge's speed boost weapon work
- Add main menu loading screen
- Add Venezuela, Mexico, Egypt, Saudi Arabia, and Pakistan loading screen pictures
- Modify Great Britain loading screen picture
- Add Harrier anti-air capabilities
- Modify AI: Add Yugoslavia and Saudi Arabia
- Modify AI: European Union and Allied Nations (and Pakistan?) use aircraft oddly
- Modify AI: European Union and Allied Nations do not use Chronosphere
- Modify AI: Pridwen, Riptide, Kite, Guardian Medium Tank, IFV, Guise (don't use AI-only versions of these units with initial passengers, make the AI load units inside)
- Modify AI: Nighthawk, Flak Track, Flak Tank (make us of transport functionality)
- Add 'take vehicle' script for Engineers to hijack neutral vehicles ( / update Ares): Ppmforums.com
- European sidebar uses Soviet layout (inherent 'feature' of Ares, needs a completely new sidebar)
- Improve Airbase buildup
- Improve Landing Strip buildup
- Add navy
- Rework Tech Secret Lab
- Add stolen tech
- Add singleplayer campaign
- Noosphere Tether should get an occupy animation
- Brainchamber should get an occupy animation (but this is currently impossible)
- European Chronosphere and Weather Control Device appear to be too blue
- Fix FLHS
- Exclude / change appropriate unit in gamemodes
- Add unique sounds for:
;EVENT HORIZON HOVER SOUND (currently uses Cryo Copter)
;KITE CRASHING SOUND
;EVENT HORIZON CRASHING SOUND
;CHERUB CRASHING SOUND
;CHERUB MOVEMENT LOOP
;METEOR CRASHING SOUND

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