16 playable faction : --Rebel Alliance --Galactic Empire --Underworld --Old Galactic Republic --Sith Empire --Mandalorians --Black Sun Pirates --Hutt Cartel --Galactic Republic --Separatist Alliance --New Republic --First Order --Resistance --Sith Eternal --Earth Coalition --Yoden Mod Maps : --24 skirmish space maps --17 skirmish space maps base on yoden mod planets --45 skirmish land maps base on yoden mod planets --104 Galactic Conquest play maps with different factions --150 Galactic planets Units : --Over 140 Fighters,Corvettes,Frigates,Capitals Ships, All for land action --Over 100 Hero --Over 50 Minor Hero --Over 130 Groundvehicles Company --Over 300 Spaceship
NEW UPGRADE :
NEW UPGRADE :
fix some xml file
as Torpedo Turret are overpower vs infantry = 1 shot destroy a infantry squad unit.
to be fair to other faction (exept underworld), i change these 3 faction to empire turret
change = mandalorian = infantry/vehicle turret = now same as empire change = v turret = now same as empire
change = earth coalition = infantry/vehicle turret = now same as empire
i have done it many year ago, i starting a new skirmish map play,
with same factory as in zombie map (Soldier Ground Barracks)
with only soldiers as unit, but without zombie in these map
as decoration, i put some moving prop model in these map
new = land skirmish = YodenmodSoldierMap 01
new = land skirmish = YodenmodSoldierMap 02
new = land skirmish = YodenmodSoldierMap 03
new = hutt = Twilek Assault Squad
change = hutt = Tusken Raider Squad = add more firepower
remember that everytime there a upgrade,
all previous save file from this mod are no more good.