AI Upscaled Textures for XIII - Classic v. 1.2

Installation: unpack "textures" and "system" folders to Your XIII Classic main folder. For steam by default it's C:\Program Files (x86)\Steam\steamapps\common\XIII - Classic

Changes in 1.2:
Remade most "signs" textures for exam. evacuation, warning signs etc. manually using similliar free fonts for better quality.
Switched trees textures settings from x4 upscaling with level 3 noise reduction to x4 upscaling and level 2 noise reduction to reduce weird colors.
Upscaled particle effects, bullet impact textures, comic effects above enemies to x2 with level 2 noise reduction. They may still look kinda low res but I preffered to keep them at lower res and reduce weird colors.
Switched some effects textures like avalanche, spider webs to x2 to reduce weird colors.
Fixed width of menu border for "yes" and "no" options on retry level screen.
Switched to original lightning texture for Winslow Bank level and to original sky texture at the end of FBI level

Changes in 1.2.2:
Fixed oversaturation on "pass" panels on SSH, Plain Rock and Hual levels.
Handmade "emergency exit" sign on Bank level.
Added optional files to fix blank alarm textures on Spads levels. They're added as optional because I'm not happy with the result. I had to move alarm from the rocks and so I had to fill in the space. I had to use 3 different elements for that and so it made textures stand out and not allign properly. Texture rotating seems to not work in XIII editor. I tried making one element and leaving the space for the door but the game engine still filled the blank space with invisible wall and applied some broken texture to it. At this point I'm not able to solve that problem so it's an optional thing if You think it still looks better than original version.
The next patch will probably be the last one as the only things I can try to improve are text comic effects. I'll have to try to handmake them as upscaled versions are just bigger so only way would be to make them in original size and hope they'll look better.
Things I can't fix though (at least not if someone with better knowledge contacts me) are some specific comic panels on specific levels like "alert" signs etc. because I couldn't find the cause of the problem. There was only 1 package that is shared by all the levels so they should just replace textures as they did on the levels it worked on. I also can't fix weird lighting like a corner of the room having some red colours on it. I tried filling in spaces where the walls connected as I thought it's causing the light from outside to do some weird stuff and it worked until I rebuilt the lighting. After filling space in one building and rebuilding the lighting whole static mesh of rocks built outside turned red as a result. Again, until someone with better knowledge takes interest in this I can't fix it.
Sorry for the big delay but I didn't have much motivation for the project and had to take a break. .

Thanks to CriminaL277 from steam for massive feedback. All the things He noticed helped a lot.

Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
XIII Classic AI Upscaled Textures 1.2.2 Full

XIII Classic AI Upscaled Textures 1.2.2 Full

Textures 2 comments

Changelog 1.2.2: Fixed oversaturation on "pass" panels on SSH, Plain Rock and Hual levels. Handmade "emergency exit" sign on Bank level. The next patch...

Optional Spads level alarm fix

Optional Spads level alarm fix

Textures 2 comments

Optional alarm fix on spads level. I wasn't happy with the results so I'm adding it as an optional fix.

XIII Classic AI Upscaled Textures 1.2.2 Update

XIII Classic AI Upscaled Textures 1.2.2 Update

Textures

Update from 1.2.1 to 1.2.2 Changelog: Fixed oversaturation on "pass" panels on SSH, Plain Rock and Hual levels. Handmade "emergency exit" sign on Bank...

Hotfix 1.2.1

Hotfix 1.2.1

Textures

Update from 1.2 to 1.2.1 if You didn't have version 1.2 installed just download 1.2.1 Full

AI Upscaled Textures 1.2.1 Full

AI Upscaled Textures 1.2.1 Full

Textures

This version includes hotfix 1.2.1 if You had it installed before You don't need to redownload. This is the latest version of the mod.

AI Upscaled Textures 1.2 Full

AI Upscaled Textures 1.2 Full

Textures

Changes in 1.2: Remade most "signs" textures for exam. evacuation, warning signs etc. manually using similliar free fonts for better quality. Switched...

Comments
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
X-MEN: Ravages of Apocalypse

X-MEN: Ravages of Apocalypse

First Person Shooter

Sworn to protect a world that hates and fears them, the X-MEN fight for peace in a world at war with itself. And now, thanks to X-MEN: THE RAVAGES OF...

Hellsing

Hellsing

First Person Shooter

This is a mod a started myself a while back i want to start working on it again but i will probably change engines to max payne 2 or half life 2 so i...

Doom Forever TC

Doom Forever TC

First Person Shooter

Russian release group team (pirates) named "Kudos" did the trash-joke modification for PSX Final Doom in 2000 year. They called it "Doom Forever"...well...

Mighty Knight: Year Of The Storm

Mighty Knight: Year Of The Storm

First Person Shooter

"The piece had been a fregile thing for a long long time for the kingdomes of Domun. In the year of the great storm, an unknown army revealed itself from...

Theepicwad DEMO

Theepicwad DEMO

First Person Shooter

Well, its an epic mod about crazy adventures in various locations. You play as Shag "Shaggy", and you need to solve a mystery what happened to everyone...

AI Enhanced Cutscenes for XIII

AI Enhanced Cutscenes for XIII

First Person Shooter

Some AI enhanced/upscale chenanigans for XIII Cutscenes. It makes them clearer and fixes those nasty interlaced lines in some of them. Note that they...

Tags