Modded DooMs always been missing hi-res sprites. Scaled and detailed out Mark's and the DooM teams hard work. And some work thanks to TJTownsend's Barrel and Lamp.
Decided to take the project out of hiatus. I will be finishing a Vanilla DooM version for Ultimate, II and TNT+Plutonia and those files will also be going into the Brutal version. I updated GZDoom, and Brutal DooM from 20b to 21 on my computer so it will be getting a few updates for now but completion status is still a long ways off for Brutal. Vanilla will see a very complete version soon and will consider adding a smooth DooM version with the enhanced animations in that same wad. Not sure if smooth DooM is the current improved animation release so I'll do a bit of searching to see where to start from as a base for the vanilla wad. Expect a new Vanilla wad and a update to the Brutal wad in a few days fixing the candles and adding in the default frames from vanilla for those brutal monsters. I would like to go on to finish Brutal, Vanilla then consider doing PSX Brutal possibly a few other great mods but we'll see if the project gets enough attention, if when I finish the Vanilla wad I don't see much attention I will likely put it back on hiatus and begin work on a Resident Evil 1 mod inside of Resident Evil 2 PC with HD assets to be added in whenever Gemini of Classic Rebirth implements that feature.
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few other minor mods.