Fixes and changes in V1.1.
- TShip entries for Skiron and Scimitar Variants fixed.
- Removed "connected sector" debug message.
- "Imperial police police" fix.
- Emergency Jump fixed thanks to Trickmov.
- Adjusted crush ore command to count installed weapons too.
- WareTemplate entry for Paranid SPP XXL fixed.
- Fixed bad cargo bay extensions on cloned ships. (Ghost wares.)
- Fixed claimable / comm-able lifepods.
- Attackers will break off attack sooner. (Based on the pilot's aggression.)
- Adjusted khaak config to new shields (we forgot to do that for 1.0) and increased timer reliability.
- Leftover, docked ships from bailed MD pirate carriers are now decloacked automatically.
- Blocked TP Liner Civilian ships from landing on player owned stations.
- HUD tweaked to make graphical hull and shield indicators more visible.
- Engine smoke trails tweaked to look better.
- Removed the need for advanced satellites in cargo hold from recon drone command.
- Fixed "missile only" command not displaying on player turrets when set. (It worked before, just didn't display the command had been set.)
- Disabled unused ECM animation. (Until we make a proper effect for it.)
- Added command check for transport boarding using "launch all marines".
- Otana Prime and Otana III sector names (inc Spoken) swapped and descriptions edited. Now Otana Prime is 11/6 and Otana III is 10/5, so it makes more sense with the univ. expansion stages. (Will only show up on a new game. Won't cause errors on a save game though.)
- Removed credits from buildable wares list.
- Ware consumption on trading stations and equipment docks added with vanilla values.
- Exchanged the repair ships installed jumpdrive check.
- Mining Laser corrected.
- Swordfish hull adjusted. (Will only be the new value with newly spawned ships.)
- Merged in camera fixes from draffutt. (Thanks.)
- Swapped pirate and non-pirate Kestrel versions (the used models were mixed up).
- Swapped "Terran Supply Kobe" to "Goner Supply Ozias" so you can hire a TL in terran space now.
- Swapped all Complex Construction Kits back to the original Argon entry.
- Lowered chances for MD / ID usage on npc ships.
- Fixed "config production" search function. (Player owned configurable missile fabs etc should now work correctly.)
- Added ware consumption to player trading stations in race territory.
- Decades changed to decazuras in gns articles.
- Fixed ice resource on player (newly) built water purification plants.
- Yaki M7 model shaders updated to X3TC shaders. (Should fix the issue some people have had with half of the ship visually missing.)
- Added EQD script hooks to Pirate Bases so buying Cargobay Shielding etc. works on these.
- Various Typos and text errors corrected.