Merry Christmast everyone, and enjoy the new version.
v.N7.0.4
- Improved armor values on Blue armors & Jugger & some others
- Blue-shield armors cost gems
- Option to extract gems from Magischen-Motors
- Added option to craft HMG/MG normal ammo
- More Pedia AI pictures of enemy units (mined by Marza)
- New Shambler paperdoll/pedia image by Imp Montezuma
- Improved Ratman Hunter paperdoll/pedia image by Mikkoi
- Minor fixes, rebalances, text clarification
v.N7.0.3
- Fix: bandit car crashes, this time definitely (thx to zRrr)
- Fix: hit animation spritesheet minor corruption removed
- Improved hit flash script (original by Mr. Red, update by zZrr)
- Swapped around base ThV value between Lokk'naars and Gnomes (the former now have 50%, the latter 33%)
- Lokk'Naar nightflyer armor now flies faster
- Lokk'Naar assassin now runs faster (at jacked energy cost)
- Increased range of flamethrowers
- Added Academy logo (by Lictor)
- Binge of image replacements (usually AI generated, those mostly by Marza)
v.N7.0.2
- Fix: crafts: auxiliaries capacity bug caused by being not up to date with OXCE changes
- Fix: Kraken, Swordfish and Crab can now carry auxiliaries as intended
- Fix: Sivalinga Resurrection event
- Fix: bandit car crashes
- Small update of Freighter maps
- Merged reskin of Warbird by Dakkon
- Minor fixes/updates (thx to Flyte, Osobist)
- Languages update
v.N7.0.1
- Minor fixes & language updates
v.N7 Flying Tiger, Hidden Tentacle 16-Dec-2023
- OXCE update to 7.9.20
- Fix: 'range>5' crashes on geoscape in mid-late game (thanks to Zzrr for diagnosis of the error)
- Fix: Condemnations for special missions now include all (?) the relevant missions
- Merged Triarius submod by Torchwood (it adds Triarius (PEA/SS) and Disruptor (BUG) armors). Author's thx to Brain, Kenshi, WarstalkeR & Zastaver
- Early Game Change: lots of weak enemy ground craft to fight with
- New Missions: Old Earth Metro (4 variants), Mongorn Migration, The Sniper, Archeological Adventure, Sunken Treasure, Demon Bait (1 new variant, research to get them more often), Executive Retreat
- New Enemies: Mongorn, Tentacle Hive, Kobold Huntress, Eurosyndicate Agent, Hell Maggot, Bolshoy Guard
- New Enemy Vessels/Missions: Highwaymen Hoverpod, Sandcrawler, Bandit Wartruck, Bandit Car, Black Talon
- New Crafts: Gunwagon, Angry Bird, Tiger
- New Craft Weapons: Piratin' Cannon (HAND), Minigun (GR), RPG (HAND), GL (HAND), Rotogun (GR), RL (HAND), Harpoons (GR), Hefaistos (AA)
- New Craft Systems: Augmented Engines, Compressed Chem Fuel Tank, Craft Extra Armor
- New Armors: Ironcat (gfx by Brain), Tecnovator variants (Cyberscarabs, Recon Drones), Gnome Standard War Jacket (gfx partially by Brain), Gnome Shielded War Jacket, Gnome TAC7-S Armor, Blood Hound Metal Armor, Camo Paint /Gnome, Rebelstar /SS (gfx by Brain), Cat Witch (gfx mostly by Brain), Gnome Mining Suit
- New Weapons: Sports Rifle, Firestars, Quicksilver Dagger, Hell Shotgun, Hell Knuckles
- New Ammo: Arcane Minnie Bullets, Heavy Birdshot, Black Adder AP Clip, LC-Rend Ammo
- New Equipment: Dust Mask, X-Med Mask
- New Trainings: Art of Trouncing, Judical Education, Abyssal Aspect, Educating Simple Minds, Person Of Culture, Blitzgal, Pet Tentacle Monster, Destructor
- New Recruits: Theban Assault Catgirl, Former Commando, Disciple of Twilight
- New Condemnations: Oldtimer, Professional, Idiot
- New Feature: Crazy Hassan Special Offers
- New maps: 1 for Junk Villages, 1 for Comms Tower, 4 for Caves
- New maps: 'Hell Cruise' map replaced with a cargo liner map (conversion by Solarius Scorch)
- New maps: Alternative maps for Orbital Lab, Refuelling Station and Cold Storage (maps and gfx by Brain)
- New gfx: 24 new Gnome avatars (for a total of 48; +100%! Hairdos 95% by Brain); + some hats added
- New gfx: customized interception screens for Ratmen and Necropirate foot gangs
- New gfx: Ogres have their own flag & rank pictures
- New gfx: customized smartphone touch buttons by Riccardo Gasperi
- New music: Cannon Angel
- Gal salaries raised to $40k (Young Ubers, Warriors, Veterans) and $20k (Freaks). Bugeyes' to $25k.
- Monthly limits added to recruitment: Young Ubers 8, Warriors 4, Veterans 1, Freaks 3
- Buffed Factions versions now appear later
- Zombies no longer immune to Bio
- Establishing new Hideouts now requires researching it
- Bunker facility redone. Now it is no longer impassable to large units, but instead has a defensive 14mm light turret installed (battlescape only). It is no longer blocking the Extractor function. No longer Captain Soreass exclusive, now can be built by anyone with the aspect Pig-headed. Cost increased by the requirement of Necroplane Parts.
- Hotels and Hellerium Plants buffed
- Zeppelin reimagined
- Buffs to VPWR/VSKL min/max/cap for SS, Peasants, Damsels
- Special recruits who will not really benefit from basic trainings have them marked as already undergone
- Buffed SPOT for Gnomes
- Lokk'Naars get basic 65% vs. Bio instead of 100. Buffed SPOT and NV for nude/unarmored like with other races.
- Bugeye Thinman and Thong outfits have inbuilt melee attack now (but slightly less powerful MC)
- Modified Meridian's Special Autogun (now it's a Mind Orb weapon)
- Buffed X-plasma weapons
- Sivalingas useable earlier, via a string of new events
- Puma Siters and Claw events more likely on Cat Path
- Restored the Warriors track
- More lore
- Lots of other stuff
- Ruleset cleanup, related bugfixes (thx to Warstalker for list of errors)
- Minor fixes, rebalances, updates & improvements
**** yeah
Is the triarius armor no longer necessary?
Yes, it is no longer neccessary, everything is merged into the main.
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you guys rock
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