A dark fantasy mod with a gothic asthetic. Based upon the art and lore of settings such as Innistrad, Bloodborne, Greedfall, etc...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Strumheif Enclaves Commoner Troop tree (view original)
Strumheif Enclaves Commoner Troop tree
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
eggyslav
eggyslav - - 25 comments

Vampire Pirates? Or is it Vampirates?

Reply Good karma Bad karma+1 vote
Ryndill_Blackfyre Author
Ryndill_Blackfyre - - 914 comments

While in the beginning I had considered making the faction similar to warhammer vampire coast, now only the humans have a pirate theme (and not all of them, like the other vampire faction there is a separate troop trees for servants and thralls). The vampire themselves, while sea themed, are not corsairs. They worship the depths and their creatures, so imagine the enclaves being a state ruled by pseudo lovecraftian cultists.

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Screenshot of the Enclaves commoner troop tree. The Enclaves are considered an haven for all those who have trouble with the law as in those lands there isn't any police force or church to hunt them down. The strumheif vampire don't keep much an eye on their human cattle and as such these are mostly free to do as they please, as long as they keep themselves and their greedy hands out of the Vampire's Manors and Keeps.

The Enclaves have no standing army either, and as such the troops recruited from these places mostly consist on these lowlives, thugs and pirates who inhabit the coastal cities.
These men are not soldiers, they wear mostly clothing and rare cuirasses, but are fast, agile, hit hard and have good ranged potential. On the battlefield, they serve as an excellent support to the armored vampires of House Strumheif.

Their troop tree is mostly final, and while I still might add one or two extra units and small tweaks, what you see is most likely what you will in the next release.