The Wizards' Islands are an undetermined number of islands having own unique storylines, and related through a main story. They will be released in separate chapters, starting with the cold Island of Winter. The questing and plotline interactions bear more resemblance to Black Isle games than the crude generic dialogue of Morrowind, with custom dialogue for all NPCs. The Winter Island is larger than Solstheim, including dense forest, immense mountains, frozen lake, a pair of large towns with unique architecture & much more, including epic architecture, like cathedrals & castles, and over 100 interior cells, without counting dungeons (only town and misc.) Many dungeons, and the size of them can go up to 15 cells each, darker and harder than the ones in Morrowind. Some of them will take days to finish, and use customised tilesets to create gigantic ice caves and massive descents into the earth. The Winter Island holds a rich and vast history dating back 3 millenia..

Post news Report RSS Version 1.1 Pending

v1.1 is still in development due to a big case of scope creep, as per usual. Asides from the expected fixes, expect some enhancements and fixes to visuals, nearly 25 new weapons, CaptainZaltan's amazing companions and perhaps even some new creatures to encounter. Isle of Storms remains in development

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v1.1 is still in development due to a big case of scope creep, as per usual. Asides from the expected fixes, expect some enhancements and fixes to visuals, nearly 25 new weapons, CaptainZaltan's amazing companions and perhaps even some new creatures to encounter.

Isle of Storms remains in development also, and we are on course for the second half of 2006.

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